Idea for a skill modifier

Not sure if physical in engine, or what the ramifications are balance wise, but, so just brainstorming thought:

  1. Convert a player damage scaling pet into pet bonus scaling pet.
  2. Convert pet bonus scaling pet into player damage scaling pet.
1 Like

Gimme +500% attack speed mortars!!

Indeed. Will sacrifice a Kitten* to Zantai for pet-stat scaled Mortars!

*other animals and/or Medierra available for sacrifice on request if it gets us pet scaled mortars!

I was going to start a new thread but new forum feature popped up a thread similar to my topic (nice feature). I’d love to see a transmuter or item modifier that converts a pet bonus-scaling pet into a player bonus-scaling pet so I can incorporate raven into my lightning conjurer. I don’t care so much about the reverse scenario because I don’t really like playing a full pet build but I would like to more effectively incorporate raven, hound, briarthorn or primal spirit into a “hybrid” build.

It’s effectively impossible. Player scaling pets only benefit from damage bonus, and from what someone mentioned once, OA, so the only possibility would be making a transmuter that replaces your player-scaling pet with a pet-scaling pet or the other way around. That sounds kind of pointless to me as you’ll waste one additional point to just swap scaling, which would be way worse than overcapping/adding another buff skill. Moreover, if the player-scaling pet will be replaced, the resists of that pet would need to drop (otherwise it’ll take only 10% damage by any damage type, as you have resist boosts anyway and those pets have 90% resist to everything) and players will see a HUGE difference between them - player-scaling will be stronger, pet-scaling will be weaker as the defenses drop (it won’t have 90% resist towards everything, but at max 80%, so the damage they take is at least doubled upon scaling swap).

:+1:

/10chars

I want it to scale with my damage type AND work like a player scaled pet defensively. I’m not interested in the reverse case which I think you are talking about concerning resistances. I want to spend one point to have an effective storm raven on my conjurer without having to compromise my own damage with pet stats. I want to throw Primal Strikes and have one pet. I don’t want to play a pet build.

Well it’s not possible then. They’d have to molest the engine to make a new type of pet that scales half pet, half player.

Again, that is not what I am asking for. I’m asking for whole pet to whole player.