Idea for Single Mastery Classes

To allow them to somewhat compete with dual classes choices why not make an option where you lock yourself into a single tree but by doing so you get a bonus of 25-50% yield to the mastery bar.

I think it would be cool to play a Demolitionist or an Arcanist instead of the dual variants but they end up really lacking in base stats with the loss of the 2nd mastery.

Just invest only in the mastery bar of your second mastey and you accomplish the same thing…

Yes they will lack in base stats, but they will have more skill points invested in skills and probably max most if not all passives. This will not be able to do with dual-classes

If i did this its a no brainer to pick up a useful skill or too while I’m there, also i wouldn’t be an Arcanist or Demolitionist.

Lets say i had 30 spare points, why wouldn’t I just pick up something more useful than stats early in another tree like CoF+passive?

the options are available. just because you lack the willpower not to invest in skills and only stick to the mastery bar of a second mastery is your fault.

Lack the willpower? I play hardcore self found… I’m always going to pick the viable option over the gimpy option.

The point is Crate could actually support single mastery classes as a legitimate option not a gimpy option.

What about being able to pick the same class as your second class and able to drop points into that mastery / skills and being able to up them higher than their normal skill level or adding in extra of it.

Maybe a special set of skills that unlock new skills just set for “solo” class builds.

Gimpy option?

You realize that most masteries also offer a ton of defensive options? I’m not sure about masteries like Demolitionist, but Occultist and Shaman both provide enough offensive/defense options from within the masteries themselves to justify a solo mastery class. You’ll run out of points before you even max out the good stuff.

when how is it a no-brainer to pick a second mastery even if this were available.

Either it already makes sense this way now, or it won’t with your desired change either… in the latter case, why even propose it then ?

It is exactly as gimpy or viable as what I suggested, or I misunderstand your idea…

Are you suggesting to get a higher stat bonus per point invested for free / locking yourself into one mastery ?

I assumed you simply ask for an extended mastery bar, so you can continue investing past 50 points in it, so you do not lose out on attributes.

If you just want more stats for the same point investment, I am all against that…

Every game is different. Grim Dawn brings something a little different than just “Warrior” , “Paladin” and just going with one class.

The possibility to mix 2 classes together just brings that range of diversity to the gameplay.

I understand that you want to just go with one class, and you would be correct in saying you are losing stats, but the concept of the game is to mix classes to create that additional class.

I would just embrace that taking a second class is beneficial, towards your stats, for additional passives, bonus, etc.

The best they can do to promote single mastery classes is to balance each mastery so that they provide enough offensive/defensive skill options for someone who doesn’t want to pick a second mastery.
Which works out alright for everyone.

And any class can reach 10k+ HP with only limited physique investment, even single mastery classes. You don’t need to pick a second mastery just to survive in ultimate.