[Idea] Improve Veil of Shadow's scaling past the softcap

Probably the most iconic Nightblade’s skill, used even by Fabius. Scaling past softcap is pretty weak tho and thus nobody ever levels it past 10/10 which makes this skill a bit boring. In my opinion, improved scaling would add some diversity to Nightblade’s meta.

I suggest radius increase that will take it to 9 metres at 20/10 and higher OA shred increase. Numbers could be adjusted of course.

What’s your opinion on the matter? Discuss.

5 Likes

Would be pretty inconsistent. Radius scaling is very much so not a big thing in Ultimate ranks; I don’t know of anything that gets more than 2 meters across 10 Ultimate ranks of a skill (Censure, Flashbang, War Cry) except for Curse of Frailty which does indeed get 3.

Further, increased radius seems rather antithetical to the design philosophy of Nightblade, being primarily a melee spec. I think improved OA reduction would be sufficient. Something like Occultist’s Wasting gets 350 stacking OA reduction at 22/12, whereas VoS only gets 210 at 20/10.

2 Likes

Make it scaling like Aura of Censure? Yes, please :+1:.

Extra OA scaling would be nice, but in my experience NB builds tend to be pretty skill point starved since they usually go 50/50 for Blade Spirit/Execution and then an exclusive from the other mastery, so extra points to actually invest in it would be hard to find.

I would not mind if the option was there though, for those who are more defensively-inclined or have the extra points.

1 Like

Veil of Shadow is great aura skill, really the cornerstone of Nightblade skills. But because I wouldn’t want RR values from Night’s Chill to be reduced, wouldn’t suggest a radius increase.

Extra OA shred is sound proposal, if you want to improve the defense of you character. But I would say very few Nightblade builds have the points to go over the soft cap anyway. So that’s why I would say make it optional.

1 Like

Extra range can be excessive power for NB. On the other hand it’s very hard to get close to 20/10 on the skill, bonuses to it are very rare on the gear.

I’d suggest to add +skill to Veil of Shadows to various items and make -OA part have increasing returns past 10/10.

I think it’d be fine to increase the -OA on overcap points a bit and/or increase radius per point to 0.2, so that you end up with 8m radius at 20/20 (instead of current 7.5m). I’d be very careful with increasing the radius further, it’s not an exclusive skill like AoC after all.

2 Likes

Agree with radius at 8m, as said already it is hard to hit 20/10 as it is and the last points yield biggest bonus (which most won’t see). Raise OA shred to 230 or 250. Leave the first few points at 0.1m increase. It won’t change much, so why not.

if someone were to post a build highlighting this in Z’s V1.1.7.1 Build Discussion thread it might get something done about it

I’d love to see debuff skills buffed in general. I don’t think I’ve ever seen a Curse of Frailty build that even attempts to get the Curse past 10/10, even for Physical or Bleeding builds. It would be great if the debuffs were effectively split into two skills: one skill for the debuff part (Slows, Reduced OA, Fumbles / Impaired Aim, whichever), and the other for the RR / damage.

Everyone goes for the RR aspects, but practically no one goes for the debuff part. It would be great if the last few ranks would provide drastic improvements to the buffs - where something like a Nightblade could succeed with 2500 DA or even less, just because the player went through the effort of stacking the debuff points and obtained huge OA shred because of it.

It would work, but only if a few select equipment pieces granted bonuses to it. Otherwise, 2H Nightblades that stack lots of +Nightblade skills could get stupid really quickly.

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