[Idea/Suggestion] Arcanist skill improvement again

I wrote an idea to improve AR about a year ago, but I will write it again as I would like to suggest again.

[ul] Iskandra’s Elemental Exchange
Please move “Physical Damage converted to Elemental Damage” to Manifestation.
This conversion is a loss in the physical base BM.
At the same time, give Manifestation bonus according to investment points.
[/ul]

[ul]Inferno
Add “x Reduced target’s Chaos Resistance”.
With this change, Warlock and Chaos Mage Hunter will shine more.
[/ul]

[ul] Olexra’s Flash Freeze
Please divide the freezing effect into Trunsmuter like Ring of Flost.
Despite its excellent Debuff, it does not affect enemies such as Nemesis grade at all and so is not used in many builds.
When Debuff becomes useful it is necessary to reduce the Debuff amount of fire. Also, rather than fire, Elemental would be more wonderful.
This slightly fills the difference with Inq, pushes up the old class build to the new environment.
AR requires Resist Debuff. Please consider.
[/ul]

[ul] Albrecht’s Aether Ray
Despite the need for more investment than CT, the clear speed is inferior in the crucible. In other words, this skill is simply insufficient as main skill.
Increase Beam Width or Pierce or Increase Power Significantly… You need to strengthen something.
I personally hope to strengthen the power by giving weapon damage.
[/ul]

I think that these changes should not be done by item conversion, but should improve basic skills.
Rather than refining bad skills with items, it is a good idea to give bonuses to good skills and make them more interesting.

Please vote for YES if you think that my proposal is correct and improvement is necessary.
Conversely if you think that the proposal is wrong and you do not need improvement, please vote for NO.
Finally agree partially with my proposal and if there is even better suggestion, please vote for other ideas and comment.
Thank you very much.

Have you seen the latest changelog?

Albrecht’s Aether Ray: significantly increased turn rate while channeling this skill and increased beam speed. Increased base damage and damage scaling with rank, particularly at ultimate ranks. Reduced base Energy Cost by 3.

Disintegration: increased % Crit damage to 60% by rank 12, 90% by max ultimate rank, increased Lightning damage scaling at ultimate ranks, reduced Energy Cost scaling with rank to 12 by rank 12, 20 by max ultimate rank

Arcane Will: increased % All damage to 160% by rank 10, 320% by max ultimate rank. Added Defensive Ability, 100 by rank 10, 180 by max ultimate rank.

Callidor’s Tempest: increased Aether damage scaling with rank, reduced starting Energy Cost to 15, scaling up to 82 by rank 16 and 132 by max ultimate rank

Wrath of Agrivix: increased Energy Cost to 30

Devastation: increased Target Radius to 6.5

Mirror of Ereoctes: increased base Cooldown to 40s, scaling to 21s by rank 12, 20s by max ultimate rank. To compensate, more Legendary items now alter the duration/cooldown of this skill.

Panetti’s Replicating Missile: increased damage scaling with ranks 9+, particularly at ultimate ranks

Distortion: increased Aether damage scaling with rank, particularly at ultimate ranks

Supercharged: increased % Crit damage to 20% by rank 12, 32% by max ultimate rank

Proliferation: added Elemental damage

http://www.grimdawn.com/forums/showthread.php?t=79881

‘‘Inferno
Add “x Reduced target’s Chaos Resistance”.’’

Not sure if this exists in the game but the flat phys always confused me. It’s not a replacement for Break morale or something

One question: Why did you make a yes/no poll when you’re presenting multiple points?

IEE: +1

Don’t much care about phys battlemages but why not?

Inferno: - +1

Instead of phys. That reduced phys res just hurts my eyes everytime I see it. It’s useful for what? Physical SoC Warlock?

OFF: nay

Arcanist with stackable elemental rr? I don’t think it’ll fly… But, on the margin, why not give him flat rr to at least free elemental arcanist builds from Rhowan’s Crown?

AAR: lost cause

Just forget it.

It doesn’t. Only Phys, Elemental, and All exists.

Not that you’re wrong, but yeesh, that’s some of the most backasswards logic I’ve seen in a while.

Yes. I am playing after updating.
The skills I suggested in this thread have not changed. Except for AAR

I wanted to know if my proposal makes sense.
If you think that there is no need to buff at all please vote for NO.
If you agree partially and have alternative ideas, please do comment as you did. Thank you very much.

As for OFF, I thought that it was necessary for Absolute Zero to function effectively for physically based BM.

Can not set chaos? It is a pity…;(
I do not understand the context of the second half. That means you do not need Buff?

Wrong.
Inquisitor > death sentence has it

That’s a different type of RR. You’re talking about -x%, they talk about X reduced.

Sure, take a +1 (yes) from me :smiley:

It’s called Olexra Flash Freeze, it’s meant to freeze by default. I know it sucks that it doesn’t work on any major enemy, but that’s how it is.

Arcanist has always been the one class with no rr and it’s been doing alright. No-one would say it’s a weak class. I don’t think that’s where I’d want devs’ attention. They’d probably end up nerfing binders again :smiley:

Arcanist is a weak class.

Here, I said it! :smiley:

But honestly, we all say Arcanist has no RR, but it actually has - -100% fire RR and -40% physical RR in one skill, 16 physical RR. But yeah, in the end both skills suck at RR-ing, because OFF is depleted by any stronger monster and War Cry/FoI provide better flat RR.

All AAR needs imo is 100% piercing with a lower damage. Currently not only is it weak sauce it is also a pain in the ass to play and aim especially in crucible, where you need to get rid of troublesome targets asap.

It is a problem for chaos (and aether for that matter) based warlocks.

I think that it is not a bad idea that AAR has piercing, but I think that it is not very useful as AoE.

I think that it is necessary for AAR build to have defense power and recovery for keeping outputting damage, and faster annihilation power to one unit.
If AAR acquires a lot of weapon damage, it improves the survivability by the recovery obtained from life leech and the speed of annihilation to a single body.
In addition to that, I think that it is wonderful if there is further AoE support.