Idea: Tie WASD movement to Dodge (not mouse position)

Right now the dodge/movement is influenced by the mouse position. I’d like to suggest changing it so that WASD movement direction is used for dodge direction instead or have an option to toggle it.

Why this would feel better

Consistent control: pressing WASD should dodge in the direction you’re trying to move, not where the mouse happens to be.

Easier aiming/spacing: players can focus on positioning and targets while dodging feels more predictable.

Better for muscle memory: WASD-based movement + dodge direction should work together the same way every time.

Suggested change

When dodging, use the current WASD input direction (or last movement vector) to determine dodge direction.

Mouse position would still be relevant for aiming/attacking, but not for choosing dodge direction.

If this is already possible (settings/option), please point me to where it is. Otherwise, I think this would make the movement/dodge system feel much more intuitive.

Thank you everyone!

S O O N /10chars

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Yes, been discussed. Should be in next patch.

2 Likes