Golemborn Greaves are a pair of one of the oldest and most iconic legendary boots in the game. However, it seems like last few patches a lot of boots were updated with secondary or third resist or some kind of cc-resist or DA/OA. And Golemborns that weren’t really popular to begin with were for some reason left out in that round of buffs.
%Life + Life resist reduction (unique and rare stat, can’t make Golem’s life shorter, because he is not alive in the first place)
Armor absorption! (credit for the idea goes to @Firozo) Because Golems don’t have holes in their stone armor.
Or something more generic can be added
any cc-res (slow and/or stun/freeze)
any secondary res
OA or DA (should be in the poll together with cc-res or secondary res)
Boots are already good, don’t add anything
Yes, but add something unique/thematic
Yes, but actually add just some cc-res or secondary res
0voters
EDIT: Could not add “or some OA/DA” to the third option - one about cc-res or secondary res, but it should be there. @medea_fleecestealer Can you add it please?
1 case: if you add some cc-res. Still would be useless boots, due to only have 1 res and no craft bonus, and still will be trashy.
2 case: if adding armor or life reduction.Adding this stats not be so usefull for casters(that is have issues with pierce res) (and main for what this topic created) in the same time it makes almost immortal all tanks , so no.
My suggestion just add DA and some res(aether will be very good),and with this changes this boots would be on par with other legendaries boots
They do get used sometimes for builds desperate for pierce resist that can’t afford to use legplates of valor, but something else other than that niche would be nice. A small amount of a second resist would help.
The only problem I see is that they are going to compete with Final March boots that bring quadruple metric tonn of value for Bleeding builds because phys and and da that converts into huge cunning investments (on top of insane resists, phys res and slow res)
Wouldn’t accomplish much, since +flat only affects the gear piece it’s on. So you’d notice 10-15% more armor…12% of the time. Yippee.
Golemborns also have all the DA they need between Temper and Shadow Dance. +Menhir’s could stand to be +Field Command, and I wouldn’t mind also seeing +Resilience.
I wouldn’t mind if the proc became a ‘permanent’ health shield that went on CD when depleted, as with other boots, that had the unique effects of additional armor and retaliation that it has now. Maybe it could absorb 4000 Phys/Pierce, what with the presence of the additional armor?
Edit: then again, absorption comes before armor, so nevermind. I suppose that concept is somewhat moot.
This sounds random to me. Elaborate? Right now the stats are minimal and all generic (except +skills and trauma retal). What’s bad about it’s base for bleed?
edit: agreed on blue boots. maybe +95 cunning and +15% movspeed? kinda dexterity theme
You could just give these a proportionately higher level of phys resist than the other defensive boots. A 8-10% roll would make them an OK greedy pick if you have other resists covered.
I’ve tried these boots on a few commando s&b build iterations. Most of the time, what I miss the most is OA. The boots are really strong on the defensive side, but as stated previously, there are better alternatives. IMO both OA and additional resists would make them way more appealing, at least on the builds I’ve tested.