1)Choice of male/female character: I dont know if these matter at the moments statwise, but could it be possible to implement some differences in stat build up? Lets say male chars have more strength or gain more hit points (starting points also different) per lvl, as female chars would gain more cunning or something in those lines? This would add a tiny bit more of role playing and character differences. Minor changes, I guess?
2)Skin tone of characters: I used to play Diablo 2, and the dark paladin guy was one of my favourites, also was the pale necromancer. Could there be a skin tone modifier also when you choose a new character? This could also add some more RPG depth to the game. A minor addition to the game?
3)Ranged characters: These could have some buffs added, as Ive understood, the sets ranged builds have, dont compensate enough in defensive resists when you compare to a tanky char or a shield build (ideally they aint even the same, I know)…but something to make them more viable in the future? I know many people love melee, but ranged chars shouldnt be forgotten.
4)Areas in (possible) next expansion: There has been quite many swampy or forest areas in the game now. If I take the gold example, Diablo 2 again for reference, I would like to have more desert and snow maps. I liked the Tal Rashas tomb areas and the snowy fields in Act5. Could this be an idea to the possible expansion?
5)New classes for the (possible) next expansion: I would like to have a paladin type of character added to the game, is it possible to add a new damage type to the game making ”Holy” damage? Could similar defensive/offensive auras be implemented in the game also as was in Diablo 2? If another class could be added, would for example Ogre work? A combination of a melee and poison inflicting spells?
6)Mercenary/hireling: Could it be possible to add a helper into the game such as a mercenary which can be geared up? This could add more builds, if a mercenary can carry an aura or similar from another character class or even bring a summon up?
Terrible idea in a game where a lot of people min-max stats. Everybody would just go for the gender that has the better stats for endgame, regardless of roleplaying, even if the stats difference were minor. Not to mention in this game you have near full control of stats assignment, meaning you character doesn’t even gain stats upon leveling unless you assign points. And the only thing you can’t control is the mastery stats gain, and those are based on the mastery itself. So this suggestion makes no sense.
Again, just more people suggesting things that were in Diablo 2. This not a personal attack to anyone that likes this game, but can people stop asking for stuff that were in Diablo 2? Can ARPGs have their own identity instead of being a soup of every other ARPGs, just because this other popular ARPG had those features?
And they sure as hell ain’t putting another damage type when the game is already criticized for being an orgy of damage types. Not to mention more balancing and another resist you have to look for.
Out of this I support 4 and maybe 2 as well. 1 is a major turn off to me - I don’t want to pick gender based on gameplay reasons. I’m on the fence about new class but new damage types are not needed. Occultist is basically the cleric and Witchblade is basically the paladin. As for 3 - ranged playstyle in general would receive a buff next patch, but asking ranged characters to be as tough as shield builds is a little ridiculous.
Attributes need moar love!
Different OAs for brute force, finess and mystical thingies like spells?
Conversion-components for universal slot?
Would love to see options for all in physique as a means to survive, but if the earlier is only valid with gladiator level crucible might reconsider.
Would love to see crafting expanded by turning everything into components to be combined as wanted so that you could break an MI into a component to be added into something else.
Something like they had in Kingdoms of Amalur.
Oh, and some kind of penalty-system for firearms vs melee.
do not like this at all. If anything it reduces the ability to roleplay because now based on the stats by gender, e.g. a female warrior or male mage is automatically inferior
kinda pointless as you see next to no skin
ranged is fine, don’t think they need a buff. They are not supposed to be as tanky as melee
act 2 to me is desert, more varied terrain is always welcome though
no new damage types !!
meh, we have pets, this is basically the same. Never used them much in any game, including D2 and D3
@point#2: I never understand why people ask for any kind of character creator for a game like this. It’s a top down ARPG where you’ll commonly cloak your character in armour and has no cutscenes.
I can get behind having a character creator for games with cutscenes or options to hide helmets or other pieces of armour because you actually see the effects of it there but in Grim Dawn - How often would you see your character’s customisation for it to matter?
Gameplay wise - yes, probably. I define paladin in the DnD way - as a heavy armor knight that is faithful and uses “divine” magic. In that regard Witchblade is perfect, with maybe Commando as the reserve choice. Unlike other games, Cairn’s inquisitors are basically faithless and use artifact magic rather than divine magic, so despite playstyle similarity I don’t view them as paladins.
I’ve always thought of chaos as dark magic. I really don’t see any class I’d consider divine in nature. There are no real healing classes to speak of, and Occultist always felt more like the necromancer class, until they made a necromancer class.
I’d say Tactician is the closest, as they do have a heal, a seal and even aura of conviction seems like something a cleric would cast. Of course the ranged dw support isn’t very cleric like.
If we take Diablo 2 as an example (yet again), even though there wasnt the ability to choose the sex, amazon had more dexterity where as barbarian and paladin had more strenght. Are you bringing some #metoo stuff into this?
I wouldnt say witchblade is a perfect example for a paladin, neither is Commando IMHO. Conjurer is more satanic and demonic and use unholy magic, where as a paladin is from the brighter, “holy side”.
But their base character was based on different skills altogether. Just like every class here gives different amounts of stats from mastery points. If you envision women as being more cunning, then you just have to point more stats into cunning with the bonus point per level. You are free to play with those points how you like.
DII didn’t base it on gender either, the stat variation was based on the class you choose which is the same for Grim Dawn. Different masteries scale Cunning, Physique and Spirit differently.