Ok so, before any news are published for expansion i suggested skill modifier in a different way such as D3’s one big dog instead 3 dogs conversion item of witch doctor. If skill modifier’s are not just damage conversions then we can have lots of new stuff.
For example, instead 3 storm totem allowance, allow 1 for bigger damage and lower cooldown. Or increase SOC radius while lessening adtch. Make primal spirit permanent while lessening stats and damage. Wind devil lightning-> bleeding conversion with new fx. Make mines magnetised when enemy is near and explode(like elemental seeker).
Aside from skill modifiers, we need projectile speed mechanic. Only mechanic can lighten up the challenge is that. It would take 2 months to balance it though:cry:.