Well, after testing/playing this game for a few years, the horrible endgame grind has finally driven me to quit. It suffers from the same problem as TITAN quest, too much time invested and little reward.
To highlight what I mean, I went from lev 40 to endgame ULTIMATE and lev 85 and found one upgrade for my weapon and that’s including farming a few areas. ( not a legendary upgrade )
ULTIMATE difficulty from start to the HOMESTEAD area, 3 legendaries dropped and all of them were rubbish. For me this shows that this game is too much STICK and not enough CARROT.
I do love this game, but the engame grind is just too horrible. All chars deleted, all items sold and backups removed. In the 30 years I have played games, I have never done this with any other game.
It’s all RNG. My Commando has the best luck with 4 matching legendary found before Ultimate while my trickster has zero RNG to his favor (0 legendary and max lvl 55 Epic equipped at lvl 76…).
Not sure if all your characters suffer from horrible RNG. I am a self found player, it is definitely demoralizing if 10 straight legendary drops are garbage… but to me that only makes the next great drop even sweeter! =)
Coding “smart loot” could be difficult based on the number of different focuses each mastery and/or combination of masteries can produce…
I like the idea of having a few options, even if all of them are not useful for that character, as it does increase the chance one is useful for another character or on the trade market… But those legendries make up such a small % of the over all legendries that you get I don’t see it as a big deal. It is a free legendary, I’m happy with that… So far the 6 times I’ve completed the quest I’ve gotten one item that character has used…2 Items I used on another character, 1 I traded and the other 2 are just sitting in my stash to maybe some day be used…or traded… If this game was designed to play through once with only one character, I could see it being more important to make it “smart loot”, but this game was built around replaying it and with multiple characters, there is still a decent chance that item will get used in one way or the other. Some people will move onto their next character after beating log. At that point, getting more loot for that character is worthless… There really isn’t a way to make everyone happy and keep the integrity of the RNG build into the game…
There. Fixed that for you and made it more rational and reasonable and less…whatever yours was.
And for what it’s worth, I agree with your point only in regards to Nemesis. Grinding all that rep and having to hunt down a mob that may not even be spawned, taking all that time to kill it, possibly dying and having to run back, then trying to find the chest can be taxing on the “fun” factor we all crave. Especially if nothing worth a shit drops.
I have played a lot of these games for years and they are all the same. You never find everything your looking for in one run, you have to work hard and grind for gear and most people love that.
If you could just run through and and get the best gear imagine how quick the game would be over.
The best way to solve your issue is to have multiple chars then you never have that issue. Anytime a legendary drops I have a char that can use it.
Despite what a lot of people think, including me when I finished the game, this game is meant to be played self found. You should not twink unless you get items that can be traded, and you should trade. That’s how it is fun. What you cannot trade for, you farm. Spend time playing the game, that’s what it’s meant for.
Humm, I guess im going to quit my job because i can only afford a Subaru and getting that Ferrari is to much of a grind. :rolleyes:
You dont need a legendary weapon for ultimate. Also as stated above a lot of people like the grind, me included.
And you still got to ultimate/max lvl without an upgrade, so either you were dying left and right (which speaks for you’re persistence to finish the game) or you you have the skill to play these games without BIS items.
ohh well bad RNG is bad RNG, it happens. :undecided:
Despite what a lot of people think, including myself, this game is meant to be played self found. UNLESS, you don’t care about finding all your gear by yourself. You should not twink, UNLESS, you want to twink. You should trade IF you want to trade. What you can’t trade for, hope you get lucky farming. Spend time playing the game, the way you want the play the game and not the way others tell you it should be played, that is what it’s meant for.
If you don’t like something about the game. Either adapt or suck it up or quit. Whatever you want to do, you paid for the game you can play or not. It is your choice! Or post on the forums. It might not accomplish much beside getting people to tell you how you should play the game and it MIGHT make you feel a little better to vent…but in the end, probably won’t do a ton…unless you actually find something truly broken… Then you should post that in the bug section.
Well sure, I should have meant to say “If you can twink, and you want to, then do so”. But if you do, then you’re going to lose out on a part of the fun factor, and I’m not disregarding builds that are made with specific items in mind, because those kinds of builds are meant to be played with twinked/traded gear.
I’m not disregarding personal opinions. If you want to complain the game doesn’t reward you enough, just look at jajaja’s savagery fully self found guide, he does it, why can’t you? It’s simple, you don’t know what you’re doing and that can’t be achieved unless you actually play the game, which is playing self found with or without trading. Jajaja actually knows what he’s doing, that’s why he did it self found to show that a beginner can do it.
Beginners complaining about loot not being beneficial are clearly just ignorant or clueless. Maybe research on the game before talking shit.
Of course if this feedback was aimed at physical damage type, then yeah you have some basis. If not, then no.
“fun factor” is an opinion and not a fact… I would guess that the majority of player that play multiple characters choice their character based on what they found previously. It just makes sense given how difficult items are to find (which I personally believe is a good thing). But if you want to disregard those items, then more power to you, I guess… However, complaining about it is not the way to go…
I’m not disregarding personal opinions.
ummm…yeah you are…if you tell people what they should do base on how they feel about the game then you definitely are…
If you want to complain the game doesn’t reward you enough, just look at jajaja’s savagery fully self found guide, he does it, why can’t you? It’s simple, you don’t know what you’re doing and that can’t be achieved unless you actually play the game, which is playing self found with or without trading. Jajaja actually knows what he’s doing, that’s why he did it self found to show that a beginner can do it.
yes it takes a lot of knowledge to create a successful build and it can be done “self found”. But that has nothing to be with not being rewarding enough… Or twinking your next character. Playing is definitely a great way to learn, but it can only take you so far. Take jajaja’s savagery fully self found guild for example, he tells you what skills to use, devotion to take, gear to target. Very useful in understanding the game without actually playing it. Actually, I feel it helps a lot in combination of playing the games as it helps you under stand why you are failing/succeeding. Most people are not going to come up with a build like that on there own, especially a new player no matter how long they play… they will just get frustrated a stop playing… Sometimes gear is critical for those guides, so to see how they true work, trading helps. All that gear is “craftable” but you still have to find them BP’s to make, or find someone else that can make it and give them the components. I personally don’t see how that is different from me giving my deathmarked decapitor to someone for their warpfire is any different then me giving someone a bunch of ancient hearts and components to craft me a head piece… but that’s just my opinion…
Beginners complaining about loot not being beneficial are clearly just ignorant or clueless. Maybe research on the game before talking shit.
Of course if this feedback was aimed at physical damage type, then yeah you have some basis. If not, then no.
Kinda agree… I wouldn’t call them ignorant or clueless, but people should know what they’re getting themselves into. This game is not designed to have the best possible gear in one pass through of the game and be all self found with that one character. Expecting that is silly and getting pissed when it is not is even more silly…in my opinion…
If you’re used to Diablo 3 then playing 1 character only would make sense to you.
If you’ve played other ARPG’s you’d know that you’ll find a lot of different items for different builds which encourages making new characters to try said builds.
Why do I doubt this claim of 30 years playing games…
Guy would kill himself in the first hour of playing any korean mmo. There is a term used for those games “the korean grind” I juggle 2 of them at once so pardon me if I find grim dawn to be easy in comparison.
There is no point in playing a game like this one if you aren’t prepared for this type of gameplay. The only exceptions are when you have a different goal in mind. But if you are playing this type of game to actually play it in the normal sense then you should know that it involves time spent getting the gear long after just hitting the level cap and finishing the story. The game doesn’t actually start until those things are done really.
I spent a whopping 66 hours or so in torchlight 2. Why? Because at the end of 66 hours I had a character with best in slot everything and the best stuff filling all the sockets in it too. I also had so much gold the number was spilling off of the ui. Boring really really boring. I didn’t even want to make a second character there was no point because there was no challenge at all. With nothing left to do after capping out and finishing the story why even bother?
This game has loads of possibility beyond even grinding for the perfect gear. There are tons of different ways to build and play characters and you can even get into modding if you want. With sidekick I took a completely different route and just made my goal collecting every piece of gear possible through playing and trading and community contributions. Had fun the whole time too. And there are still so many different things to do with this game yet. I just don’t have time to get back to it at the moment or I would still be putting tons of hours into it. I’m looking forward to the day I get a chance to get back to this one.
Probably a controversial opinion, but i kind of like when the game doesn’t drop items specific to your class/build. Because of it i wouldn’t have made a Druid, Saboteur and Warder. When stuff drops that it isn’t made for my class it motivates me to make another one and keep playing. Because if it didn’t i honestly don’t think i would still be playing.
I can totally understand the frustration of the people who want stuff for their class to drop, but instead it drops stuff for other classes. And like others said, you need to expect to grind for items in these types of games. I had completely different experiences with my four characters, some dropped a few legendaries, while others dropped a bunch of them.
I think the overarching problem brought up by the OP isn’t the grind but the lack of upgrades on your road from 50-85. You hit 50 and that unlocks a lot of different epics and faction loot and all is well. Beyond that though all the legendaries (and even empowered epics) are far too build specific which means that 95% of the ones you find are garbage/useless for your build or at least don’t feel like satisfactory upgrades to pre-50 items.
If you’re a 2H fire strike rifle build…well your only option is the Ulzuin’s Avatar set for all of end game. Where’s the choice making or progression in that? Its the same for every other build and even worse for some where very few legendaries benefit you (i.e. 2H physical builds). So the developers can claim “wow over 200 legendary items to choose from” when in actuality its < 5-6 for the average build from 50-75. Diablo 3 can get away with build specific items because their item pool is far, far larger and they have smart loot with re-rollable stats, none of which Grim Dawn has yet.
I think a small change that could be made would be to add an Enchanter type NPC who can re-roll 1-2 stats on any Legendary item and the +skill stats randomly choose from a set of skills rather than a static “+1 to this skill”, this way any given Legendary can feel useful to many builds rather than 1 or 2 specific ones.