Importing Cubemap Texture (help)

When attempting to import a custom cubemap texture I can’t seem to figure out the proper command line arguments in order to do so (if possible with the current Texture Compiler). From the info Rorschachrev has gathered, the texture seems to need references to the separate parts of the image to be compiled as one.

An example of a cubemap texture used in game is:
C:\Program Files (x86)\Steam\SteamApps\common\Grim Dawn\resources\level art\water\environmentmap_skybrightclouds512_01

If loaded in the Texture Viewer you will notice the texture.tex is labeled (cubemap) and will have sub images in the drop down list for each side of a “cube”.

Any additional information would be appreciated.