This one seems tailored to DK, 50% conversion also implies that you want to use 2 of them or at least DW with some other weapon (since SnB melee is not a thing outside oathkeeper and not for vitality anyways).
However, all options block DW
Medals & Relics - introduce a weak wps to the pool.
Belt - converts vitality to acid
Helmet - can work, but block BK which you really want on single rr vit
Even if the build was possible it would probably be kinda garbage since you’re forced into cadence which is inherently weak for wps focus, but as of now its not even possible to assemble.
not the fault of this weapon. This weapon itself appears to be fine, even quite good. Good base stats, leech, high speed, high conversion (with its modifier), +1 soldier. And more important, making 2 single target wps hit more.
The bigger problem is vit DK, the class combo.
right. DK already has enough wps, and all wps are aoe with this axe.
rr is always important for vit builds, as the number of bosses with high vit res is more than other damage types. Vit builds in top20/30 are all double rr combo.
fully agree, this axe is more wps focused, not suitable for cadence.
This is one of the builds I try to put together every now and then…before closing the gt in despair. Cadence is necessary to get any amount of flat, which instantly cuts down the effectiveness of this sword–which otherwise looks strong on paper.
The relic route is sensible, but also contributes to cutting down the effectiveness of the sword with a weaker wps (than what you would get from DK–both fully converted NE/ZT would be preferable; however investing in the 4 DK wps causes the relic’s wps to bloat the wps pool which is really bad). What can you do–its a level 60 relic (hint hint zantai, wink wink). Belgo carnage is usable, but you are basically giving up the relic slot for a DW stamp; both medal options carry the same problem as blademaster talisman: hard to convert, weak wps.
DW edge of death DK just winds up being a bunch of lego pieces which look really strong when they’re alone, but are all the wrong shapes when you try to put them together.
am i missing something big (please correct me if i am)
dw Cadence don’t care about maxing “all” wps as much right, because fast charging(each wps investment hits with much less frequency on dw), you wont want Necrotic edge on Cadence/melee regardless if i remember Roman right (slow hit frame? +confuse i think - inb4 NE is good for fast charging and just bad for other melees )
So can basically just max Reaping and Markvoian, because 2x these fellas grants a bunch of aoe anyway, ignore Zolhan mebe? slap on an oleron for the rest, invest all remaining points into damadz?
*or is relic wps that bad for cadence and or melee hit frames in general, or merely the detriment of not getting soldier points for cadence/vit dmg relic from necro ? Death Knight, Level 100 (GD 1.2.1.6) - Grim Dawn Build Calculator or sum such ish (final Reap/Marko points pending)
contra with zolhan Death Knight, Level 100 (GD 1.2.1.6) - Grim Dawn Build Calculator
edit. also casul reminder last time it was asked that Dreadblade granted dual wield for Aeher reasons
Item is designed around wps but is meant to be used on a class where Cadence is AA - pretty much sums it up. Should be about Cadence: nobody is taking Soldier into a melee Vitality class combo because of his wps. Even with Cadence the idea of a Vitality melee build with Soldier in it doesn’t become that much more enticing.
i still don’t get it it, what is it that it lacks to be used for cadence?
like, even warborn gets a single tiny cadence modifier, on a full set, and WB has to deal with armour mechanic on top (so the wd mod makes extra sense there i guess)
meanwhile it would, on appearance, seem like the wps mods solves the otherwise much griped about interaction on Cadence, weaker inbetween/non cadence hits. (while even making the ST wps equal aoeing) - and ensuring 100%/global conversion
cadence is different from other AA skills. For RF and savagery, a modifer to 25% chance WPS means a real improvement of your 25% attacks/DPS.
But for cadence, as the cadence hit/3rd hit is fixed not WPS, the modified WPS is less than 25%. And, cadance counts a high percentage of your damage/DPS, WPS just counts a small part, making the improvement of a WPS modifier more trivial.
yes i know, but that’s why it’s not bad to get 25% without skill points right, fill that 100% “fast” without high skill point investment, (and not like mutilate is horribly scaled with 100% conversion, it’s like 8pt AQC without the crit )
Are you talking about the relic? sorry, I just wanted to express this axe is not valuable in cadence build.
As for the relic, it not a free 25%. Without it, you only need 6-8 extra skill points to max 100% pools, and these wps are all multi-target (this relic is single-target). However, this relic dont has +1 nec all skills or +1 soldier all skills, which is no less than 6-8 skill points.
So do I. So do I. Actually, I make it from time to time to see nothing’s changed, and then leave the build for another 6 months.
DK has no AA but Cadence, Cadence interacts poorly with wps overall and vit Cadence has less than zero support in this game. Imagine BK supporting Cadence instead of CS!
Or, I dunno, you take Bero Strikes (the worst AA replacer in the game) and still suck. Cuz damage is gonna be awful anyways.
Which is a real shame cuz it comes together really well.
Also 18 flat RR to wps are not cutting it cuz as a single-rr vit build you wanna take every bit of RR possible, and both scales and revenant give more.
Ceno, you love Cadence, just how busted would a -1 charge level be as a full set bonus on BK? Get every other hit a Cadence strike rather than every third? Maybe add the sword to the set to make it a five-piece set to kinda balance it?
This is a favorite of mine cuz it looks so cool and it’s almost unlikable with CS’s ADCtH and Ill Omen triggering Wendigo in packs in SR, but even a casual like me feels the low damage.
On Blood Knight specifically? Off the top of my head not too busted, as BK usually struggles to get much flat to work with; the in-between hits of a Cadence BK really don’t do much and therefore do not leech much, even with crazy leech %'s. Also, Edge of Death runs into similar problems inherently because it is base Physical and not base Vitality, and to this day weapon-based Physical conversion still lags behind all other forms of conversion except on 2H. (Rare 2H W)
However, as far as I am aware, the tech for that does not exist. And I very much doubt the set members for really any set will be changing at this point - especially so for BK, which I imagine is hesitant to buff around the edges too much since I’ve made like…17 AFK builds with it in the past.
Broadly speaking, the thing Cadence wants most is a reduction to the number of charges needed to proc the big burst. The NEXT BEST THING is an increase to maximum attack speed. (And good +skills on itemization) Cadence does not need more damage, it already has borderline infinite damage. Edit: The third most-desired thing is an easy-access to a Nullification, but that might be asking too much. Taking Arcanist is a tall order for Cadence and going for Ulo in Devotion is rarely worth it. But debuffs affect Cadence terribly so being able to purge them reliably does have its benefits.
But this is neither here nor there for this thread overall, just felt like writing that in case a certain angry, blue, solitary eye comes upon this thread.
It’s not impossible, you take a DW relic, can take one with inferior chance, and do either Cadence or Beronath strikes with BK set. I played both, to the surprise of none.
The problem is not the possibility, it’s viability. The build is not good. Single rr vit is such a huge mountain to climb. The weapon needs double that flat rr amount, similarly to what the pet scythe has but even higher to account for it being tied to WPS. Make it 36 flat rr on hit and it can be a build.
that’s already the case though dual-wielding? or do you mean 36 per weapon? nevermind, 36 non-stacking on the weapon, not 18 stacking on the wps mod. slow turning gears are slow.