I just beat Grim Dawn on Ultimate on my level 85 Conjurer. It wasn’t easy and I died several times, but the end boss is dead. Here’s what I take away from this game at this point.
Impressions
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If loot drops is your thing, this game isn’t. The drops are terrible. You can go 20 levels or more without ever getting a drop that is totally relevant to your class. So basically you kill, kill, kill, and see loot, loot, loot, but none of it is good for your character. I’ve finished the game on it’s highest difficulty and there are three armor slots for which I’ve never gotten a relevant drop, and four others where I’ve gotten one. That’s through 85 levels and three difficulties. That’s absurd.
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Outside the frustration of horrible drops, the game is fun. The combat is enjoyable, the monsters can be challenging at the higher levels, and you can progress through levels at a reasonable pace. So if completing a game and enjoying the story is your thing this game is fun. However, after the first time through, if this is your motivation, there is no real reason to try the higher difficulties, so the long-term enjoyment of the game is diminished.
How would I change Grim Dawn?
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I would make drops more relevant to your character. Rather than having gear drop for 15 possible character classes, have at least a significant portion of it be at least somewhat relevant to your build. That doesn’t mean you get everything you want in a a day, but at least you can see a potential upgrade every level or two. It also doesn’t mean every piece has to be relevant to your class; just enough to keep it interesting.
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BIS gear should be at least somewhat attainable. Anyone who tells you they got BIS gear on their own without trading is either lying or cheating. I got to level 85 without ever legitimately farming one BIS piece of gear. Through various means I’ve been able to come up with approximately 120 legendary items. Two of those were BIS for my build. To get the rest I’d have to literally farm thousands of them, and I’m not even sure that would suffice. Why not make BIS gear more attainable and make the mobs more difficult so you don’t just destroy them with no threat of death? I’m not asking to mow through stuff and destroy bad guys with no challenge. What I want is to able to get relevant loot drops while still making the game challenging at it’s highest levels. Is that asking too much?
That’s my take on Grim Dawn at this point. I really want to be able to play this game long-term, but the loot drops will kill that for me. Hopefully Crate will see this as an issue and do something about it. I can think of another game that suffered from this at one point, and is much more successful after addressing the issue.
Regards,
Tarkus