Improving Equipment - Pants

I’m setting up the thread like this because I’d like to ultimately discuss all areas of equipment, but such a discussion would be much too massive for anything constructive to get done. Unfortunately, equipment in this game provides a sense of “illusion of choice” where there are loads of Epic + Legendary equipment but 90% of it is simply a placeholder for the true BiS to arrive. Between the saturation of sets, the formidable amount of passives that make +1 to skills more important than anything else, and RR overtaking near anything else, gear slots are sadly limited to a few choices:

  • Is it part of a set you’re building around? If yes, you’re likely picking it.
  • For weapons / rings, does it give stackable RR? If yes, you’re likely taking it, even if the skill bonuses do nothing for your build.
  • For Head + Amulet slots, does it provide %CDR and even remotely gives you good skill points? If yes, anything else has a hard time justifying itself.
  • For belts, does it provide +1 to your class skill, or even +1 to both your skills? If not, then likely a hard pass.
  • For gloves, does it provide %Speed + a modifier related to one of your skill choices? If so, you’re likely picking it and moving on.

While skill allocation and bonuses are best left for people trying to improve certain skills, there should be a significant boost between softcap, +6 to the skill, +8 to the skill, and full overcap - sometimes skills reach a breakpoint and then there’s no real benefit to adding any more skill points. Blade Spirit - for example - has a 15% DPS gap in Bleeding between 24/16 and 26/16; definitely enough of a boost that if you’re building around this skill, it provides a real choice as to whether to take equipment that gives that last +2 or go for equipment that gives better bonuses everywhere else. I don’t know which pants provide any necessary skill bonuses - most of the time I see people take the pants for the straight OA/DA bonuses or to cover up resistances from filling up every other slot. Note that skill point allocation can help balance overperforming builds by removing skill points from perfectly syngergistic gear and placing them in less optimal equipment so you have to choose between two or more competing slots instead of having everything in one package.

Outside of being used for skill points and resistances, several pants try to make their own identity with their own procs. Take Barbaros pants, the 150% to all Damage proc provides a 5% DPS increase at around 3,000% damage, and the 10% Total Speed increase corresponds to a further 5% increase when going from 180% Attack Speed to 190% Attack Speed, meaning that your total DPS is increased by approximately 10%. Can you really come out and say Wave of Fire from Mythical Runeplates of Ignaffar increase your DPS by 10% at any time? How about Feral Lash from Feralmane Leggings? Can you really say that adds 10% to your total DPS? And here, people were complaining that removing the 20% Armor bonus on pants that singlehandedly add 10% DPS to any attacking build was too much of a nerf! I’d personally like to see procs either significantly buffed or revamped entirely. DPS never seems to be an issue around here - it’s usually survivability facing multiple Nemeses at once that does people in. Do people think the proc in Fateweaver’s Leggings has too little uptime for it to be worth it? Make the cooldown shorter so that people would want to use it the same way people use Barbaros pants. Make things interesting for players!

I’d say we go over each of the underwhelming equipment - based on people’s expertise in playing - and find a way to buff those equipment slots so that there can be actual choice instead of illusion of choice? Do you want procs on these armor pieces? Make sure they significantly add to your DPS like Barbaros pants do. Should we have more pants that have 100 OA or DA like Barbaros pants (on offense) or Arcane Harmony Leggings (for defense) do, because what is having 20 or 30 OA or DA adding to a build? It’s great seeing pants that add 100 Cunning or Spirit (or both in the case of Really Great Pants) because it allows people a lot more flexibility when mapping out their build. Do people really need procs like 20% Armor for them to survive? I’d say tone down Enemy damage, but if the numbers must stay, put the procs on pants that certain classes need it much more (Melee Tricksters was a class someone mentioned, so put it on pants like Feralmane Leggings). I know we can really help out underperforming builds if we think of ways of improving equipment. It’s not power creep if the items were so bad that nobody ever used them in the first place.

I’m gonna need a tldr cuz damn son.

Here’s your TLDR: People complain about Barbaros pants losing the 20% Armor proc when at their current state they still add more to DPS and survivability than 90% of Legendary Pants out there.

Let’s help make pants not suck, whether it’s through better procs, better skill point bonuses, or better stat bonuses (primary resistances, secondary resistances and Physical resistance).

I was expecting something pretty great, but this thread is just ok.

I wanted it to be really great, tbh.

Makes a thread hoping people would have substantial discussions
Comes back to Pretty Great Pants memes

I don’t know what that means in terms of what Zantai thinks of this thread.

So I’ll list the pants that have procs in them and let people decide whether these procs are worth choosing over a generalist pants item like Barbaros.

  • Mythical Stormcage Legguards - 445 Lightning Damage to 5 targets is probably fine, and 8% Spirit is really good for those needing an off-hand.
  • Mythical Runeplates of Ignaffar - Looks like for FoI / Blackwater Cocktail builds. Proc seems extremely weak to me, and stats don’t seem very inspiring.
  • Mythical Nidalla’s Legwraps - I haven’t seen anyone try stacking Slow on Nightblade builds, I think the -15% Total Speed is stackable with VoS. The Poison Retaliation is there, but why take that when you have Thornhide Leggings? I don’t see any of these skill bonuses be any useful, but then again, Melee Witch Hunters need a lot of work to favorably compare with tank builds.
  • Mythical Leggings of Arcane Currents - Elemental Seal seems completely worthless compared to something like Barbaros pants, especially when the pants also have Aether damage meaning the Elemental DoTs are completely useless for Aether builds.
  • Mythical Mageguard Leggings - Taken more for the Inquisitor Seal bonuses than anything, the damage is okay considering you have Weapon Damage, and the Knockdown I guess is to move aside trash so you can 1v1 boss fights inside the Seal. Again, why take this proc over Battle Cry?
  • Mythical Wendigomane Leggings - I think I’ve seen one build that ever used these pants. It’s clearly designed for Vitality / Bleeding Ritualist that emphasizes on Siphon Souls. Siphon Souls is clearly a run and kite skill, but Blood Pact is for Wendigo Totem tanking, so it’s unclear who would make use of all these skill points. Is reducing Enemy Health regeneration useful in any degree, especially when it’s a 3 second duration and a 5 second cooldown?
  • Feralmane Legplates - Even though the Lightning and Bleeding damage is oddly placed together, the high Armor value and Slow resistance is great. The proc has decent uptime, but I’m not sure how much people shoot for flat Bleeding, but I’m guessing it’s more than 1,000 flat Bleeding per second, so the damage must be laughably weak.

I’m sure the list goes on and on, but a lot of these pants can be improved in some way.

Like… 90% of my builds just use a GDStash-ed MI pants for resistances because legendary pants are so… meh. Also it’s easy to justify giving up the pants or boots slot to cover resistances because they aren’t part of sets.

So… +1 to this topic.

Yep. Hidden Path pants for the win.

I’m sure it’s what your heart was actually yearning for when you posted it.

Good topic. MI pants are BiS for most builds just because legendary ones are poor. Also, most classes have no natural cc resists, and the slots where you can get those w/o sacrificing +all skills/skill mods are only boots, pants and rings.

So I bet giving those pants some CC resists would be a good start.

What is the so big deal with Barbaros armor buff come on guys ._.
I don’t think i ever gonna change these, most of my builds have it(dont touch them Zantai, for real man)
:rolleyes:
Also for the extra armor I use Courageous Tinctures from now on especialy when they are for MPlayers too

What do you guys think of the new yellow craftable pants?

Considering the state Retaliation is in right now, do we really need yet another skill with Retaliation to attack? with no CD? and an AoE?

Seriously, nerf this item: https://www.grimtools.com/db/items/9175

Well, they do have some cc resist, which is nice. I usually need the higher resistance values found on MI pants, though. Seems like they could be good for someone who already has their resists sorted out, but I don’t want to know the odds of crafting a good pair. Overall, I don’t see myself using them.