I know there had been multiple balance changes to improve the concept of hybrid summoners, where the Summoner can use 1-2 active skills to provide decent DPS along with the character’s pets. For some cases, such as Dracarris Incarnate, the combination of active Demolitionist skills (Thermite Mines) combined with good procs that reward Summoner kills (Dracarris’ Hellspawn) made it an extremely good build. However, those are the exceptions, as most of the time the player is either starved for skill points, extremely lacking in damage for both Summoner and Pets, or crumbles at the sight of a tough enemy. This thread is meant to both suggest ways to further improve the chances of a Hybrid summoner working correctly and provide further build ideas to better improve itemization.
Dracarris Incarnate- what did it do right?
It has multiple items that grant both skill bonuses to the most vital skills (Flame Touched) and grants good procs as well as valuable RR. I’m referring to items such as Ulzuin’s Headguard and Mark of Divinity (and their Mythical equivalents). Dracarris’ Hellspawn is active 50% on Enemy Death, and grants good bonuses to the Summoner as well as better bonuses for pets.
Fire Damage Breakdown (Pyromancer):
Mythical Dracarris: 275% Fire + Burn Damage, Proc provides 225% Fire Damage
Mythical Wyrmclaw – 150% Fire + Burn Damage
Ulzuin’s Head + All Demo Skills Belt – 185% Fire + Burn Damage
22/12 Flame Touched – 210% Fire + Burn Damage
12/12 Hellfire – 100% Fire Damage (usually more skill points)
12/12 Storm Spirit – 100% Fire Damage (usually more skill points)
2 Components (Enchanted Flint) – 200% Fire Damage
Solael’s Witchblade Nodes + Rhowan’s Crown Node = 110% Fire Damage
Total for caster = 1,550% Fire Damage
Combined with the >100% Fire RR, it is easy for Pyromancers to take advantage of the “On Death” procs from its main weapon. This should be the goal of any attempted Hybrid Summoner: to have a healthy amount of pet damage (pets have easily over 2,000% Fire Damage) while rewarding players who activate the “On Death” procs with buffs that benefit both the Summoner and pets.
Chaos Hybrid Summoner
It’s no secret now that Witching Hour Cabalist, thanks to the changes from 1.0.4.0, is now extremely good and may have one of the best chances at beating the new Gladiator Crucible for any pet build (DaShiv’s Night King and future creations notwithstanding). Thanks to Dying God being the best constellation for most pet builds and the numerous amount of generosity in equipment, Chaos Hybrid Summoners have a wide advantage over the other damage types. It even has an Epic set dedicated to it that holds over well until you obtain the necessary Legendary items.
Chaos Damage Breakdown for Covenant Set Occultist:
Desecrator Covenant Set – 835% Chaos Damage
Mythical Fiendmaster Raiment – 56% Chaos Damage (as part of all damage)
Mythical Voidwhisper Ring – 105% Chaos Damage, proc adds 75% Chaos Damage
Mythical Shadowfiend Cord – 105% Chaos Damage
Solael’s Witchblade Nodes – 120% Chaos Damage
Dying God Nodes – 180% Chaos Damage
Hungering Void – 289% Chaos Damage
Symbol of Solael – 35% Chaos Damage
Total for Caster = 1,800% Chaos Damage
Seeing the Witching Hour Cabalist is much more suited for being a traditional Raise Skeletons summoner, I will instead focus on another goal for the Hybrid set-up: to take advantage of the Mythical Black Scourge and its ability to summon Chaos Scourges on Enemy Death.
Chaos Damage Breakdown for Black Scourge Hybrid Summoner:
Mythical Black Scourge – 235% Chaos Damage
Mythical Plaguebearer of Dreeg – 140% Chaos Damage
Horns of Ekket-Zul – 100% Chaos Damage
Mythical Fiendmaster Raiment – 56% Chaos Damage (as part of all damage)
Mythical Voidwhisper Ring – 105% Chaos Damage, proc adds 75% Chaos Damage
Voidheart (or second Voidwhisper Ring) – 105% Chaos Damage
Mythical Shadowfiend Cord – 105% Chaos Damage
Solael’s Witchblade Nodes – 120% Chaos Damage
Dying God Nodes – 180% Chaos Damage
Hungering Void – 289% Chaos Damage
Bysmiel’s Domination – 92% Chaos Damage
Riftstone + Symbol of Solael – 60% Chaos Damage
Total for Caster = 1,650% Chaos Damage
It appears that a Hybrid Chaos dual-wielder can make a decent set-up depending on the active abilities the player chooses (Riftstone’s Chaos Strike, for starters), but the question becomes: why choose this set-up over the already safe passive summoner?
Here is what the Black Scourge does, and I’ll compare it to the Primal Instinct relic’s Swarmlings:
-
Black Scourge has an average of 69 Physical Damage and 82 Chaos damage.
-
Primal Instinct has an average of 95 Physical Damage and 200 Fire damage
-
Black Scourge critters only live for 8 seconds and end on an explosion that deals an average of 285 Chaos Damage that isn’t affected by flat auras
-
Primal Instinct swarmlings live for 20 seconds and already have 295 base damage, and not only can you convert the Physical damage to Chaos, Swarmlings can get additional Chaos damage from Hellfire and other flat damage bonuses.
-
Black Scourge critters can only be up 3 at a time and can only be up through Enemy Death (so you can’t rely on them to fight single tough bosses who don’t have adds)
-
Primal Instinct swarmlings can be up 5 at a time and are summoned on attack.
These three comparisons demonstrate that, at least from an offensive standpoint, there’s no reason to attempt to make a hybrid that uses the Black Scourge with Bysmiel’s Dominaton when a passive summoner with Primal Instinct outclasses it in every way.