Why that tradition works only at one way? Why just don’t make item constant drop to prevent situation when quest item will disappear from game for current character? Why I must use gameplay crutches to get that items? Salt bag - no matter, the sword is matter. As I remember, it drop only once for difficulty. My game experience is not include searching hidden quests everywere, but if I find out that quest which I can’t complete without remaking new character, I’ll feel some deception from game developers.
If you ask devs what their intention with Grim Dawn is, one of the first things that comes to their minds will be “to make many many chars”.
that is why GD does not have paragon level system etc
I didn’t think the OP will play one character for million hours. My apologies. A normal player would make one character, bring it to ultimate, finish it eventually and then make another one, because the first one has already done everything.
Sorry for being an idiot and assuming a normal human like you would play only one character for 25973 hours. I really should visit a doctor and cure my idiocy.
:rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:
Hey a normal player will make a char, try to take it to end of normal mode but will fail. Normal means “usual, typical, or expected” and by judging from steam statistics, a normal player will not do what you suggested
I just want that all characters will be autonomous from each other. The general store shold be game bonus but not another “petra scandali”.
that is not the devs intention either, since we have shared stash, mandates and experience potions… if you wanna play such way, you need to accept that you will make mistakes that are not reversible and that your first chars will end up in not so good state. Just think it this way. You have come to ultimate, that only like 10% will do. That means that you are one of these “nerds” and it should be no trouble for you to accept that you will make your first chars as a learning experience and that your future chars will be much better.
I rather meant people like us here, who spend hours on the game. If I mean a casual player, I’d say that.
When some day you will find hidden tax on your credit, you will be so unusual, untypical and unexpected. If the game was originally built with quest log, so make courtesy - do not depart from the arrangements. I’m sure, thay could make that quests more accessible even in hidden condition. Just making item drop constant.
You can do the secret quest with only one character, it can be done completely autonomously. But you have to keep in mind that certain choices you do will lock you out of some content.
For example, the choice of being hostile with Barrowholm in all difficulties prevents you from getting their faction items and augments. Choosing to sell Stormheart will prevent you from doing the secret quest.
And with these two examples, Barrowholm is even more final in this case, at least Stormheart has the workaround of getting it with another char and putting it in the shared stash.
The developers wanted to have meaningful choices in their game, allowing a bit more role playing and so on. Will you complain about a very story driven game like Witcher 3 that you cannot do everything on one playthrough because you have to make choices?
No idea what you meant but …
It’s rather lore caprice than meaningful choice. We do that, just because we do that.
I mean, that is not good to serve for nerds only.
But there is plenty of stuff to do in the game for casual noobs too. You can spend hundereds of hours in veteran with 10 chars if you want and have a blast.
But some day I will get to Ultimate and I have got non illusion chance to fail this quest at every characters just because “I didn’t like melee weapon”. And I must make one more character again to get this f*king sword?
You can always cheat it… I don’t see any problems.
As far as I know you can get the sword whether you like melee weapons or not.
Facepalm. Very nice game, where gameplay stupidity could be fixed by cheats. Todd Howard, please login.
You think how are issues fixed in other games? You play an RPG, you sell a quest item, then you realize you need it and wanna buy it back, but you have no money for that. What do you do? Cry to the devs because they didn’t include that in the quest log?
I can, but I also can decide to sold or demolish it because there is no any reasons to keep it save. At first time I even can’t be sure that sword is quest item, because not all notes trigger the quests. It is not fair to give advantage only for beta players, which know about clones.
I play at RPG, which use Quest Log all time. Why devs suddenly decide move away from this - nobody know. It’s like if they suddently proclaim, that all your characters will be deleted after FG installing or “all Ultimate characters will be not able to played at FG.”