The “Increased Projectile Speed” modifier only exists on 2 distinct epic quality 2H guns in the game, The Eye, and the Sharpshooter’s Bolt Rifle. It feels like this modifier was a carryover from Titan Quest (where it was used more frequently) and has largely been forgotten about.
Sadly, for those that enjoy the faster projectiles, the options just aren’t there right now unless you resign yourself to an epic 2H.
This modifier has a lot of visual appeal as well as some slight benefits in combat such as longer range (projectiles travel further before disappearing), and slightly better accuracy against moving targets.
I’d love to see some additional legendary 2H guns and even a legendary 2H crossbow given this modifier in the future. I think it could be added to several weapons without having a significant impact on the weapon’s power level. Valdun’s Rifle and the Harbinger of Eternal Suffering are both prime candidates as they are described as being used by expert marksman.
Which is probably why it’s a rare stat. It also applies to spell projectiles including those arcing fragments. Inc proj speed causes weird things and certain fast moving spells become a blur with how fast they will travel if you manage to stack enough speed.
Maybe remove it from those two epics and add it to an underused mastery skill instead - Overload, Fabric of Reality, Merciless Repertoire, Mogdrogen’s Pact, Veterancy, etc.
I think some people are vastly overestimating the power level of increased projectile speed as currently implemented in the game. In practice I can hit the target dummy from slightly farther away, but that’s it. It is not possible to stack it to absurd levels in Grim Dawn, and I’m not arguing for that.
It is mostly a fun modifier that brings some minor benefits with it. It is fun to see the projectiles, be they normal or enhanced by one of the various damage glows, fly slightly faster. It isn’t going to be rewriting the rule on weapon tier lists, whatever those happen to be these days.
Primarily, I’d like to see it added to more 2H weapons for thematic reasons. As it is very easy to build overpowered builds in Grim Dawn, I have more fun building thematic ones. The modifier is in the game, so why not use it?
Thanks, I didn’t realize there was an official reason it wasn’t being used, but I understand the decision and why it was made now.
I loved the hunting mastery in Titan Quest and the projectile speed boost granted by the Marksmanship skill was a lot of fun. My ranged archer Sage was one of my favorite characters. I guess this is why I was hoping to see more of that here.
I am excited about what upcoming rune augments with abilities like disengage and rift tear can do for ranged characters.
Thank you! In truth, I mostly lurk these days simply due to a lack of time. I should find time to participate here more. Grim Dawn is exactly what I hoped for when I excitedly signed up here in 2010 and threw money at medierra at the first possible chance.
I’ve got 500+ hours in Grim Dawn. A small amount compared to some fans here, but a lot for me given the size of my collection and how many games and genres I enjoy.