Inquisitor Runes Feedback (Runebinder Set + Final Feedback in OP)

The runes were brought up in the OP things thread, and since nobody is reading a wall of 400 posts, the intent of this thread - and further ones to come - is to give feedback on specific skills. Emphasis - post the builds you are playing!

The OP will start with Rune of Hagarrad: Ironically, it was a lot easier to build for Vitality RoH than it was for its native type, which is silly in of itself.

Due to a lack of off-hand options and Scorv’s visage being irresistible, it was best to simply DW the dagger and let Bone Harvest leech + Wendigo + Bat cover for the lack of cooldown reduction. As for the rune itself:

16 projectiles is a lot of projectiles.

It beats Crucible 150-200 on one set of buffs + blessings, which is perfectly fine for my standards. Will try later on higher SR realms, but the consensus feels like: very tanky, if on the slow side to compensate.

Vitality RoH has the potential for more projectiles than any other type, so my suggestion is to reduce the bonus on the daggers to +1 projectile and add 2 projectiles to the main skill. Or - as others have said - reduce or eliminate the shotgun penalty.

Speaking of RoH, Glacial Defender looks really cool, except without any sources of +shield block for either class, it simply becomes a worse version of one of those “20% to reset the cooldown” types of bonuses. The +1 charges is cool, but how practical is this item in gameplay, and what’s the incentive to use this over an off-hand that gives global cooldown?

August 31 Feedback: Runebinder Set
A set that’s basically a 6-pc set because of the 2H weapon where you only get +2 to your main mastery is one thing, but having the set cover 2 different skills that don’t have a single damage type shared between them (Pierce and Cold for RoH, Physical and Fire for RoK) makes it a terrible set in principle.

As such - the build: Runekeeper, Level 100 (GD 1.3.0.8) - Grim Dawn Build Calculator

Avoiding Form of the Beast and TDM for now; even when forgoing that +10 mastery points, skill points are super tight. Chose Raven form because that was the only way to get most of my damage converted to 1 type (Pierce and Fire → Cold, Physical is mostly Elemental).

Everything feels worse than the Vitality RoH & Acid RoK builds. Seeing the runes blow up enemies is cool, but the lack of sustain and low Health made running Crucible and SR a constant fear of death.

My suggestions: move the Runic Bolts DAR to another weapon entirely and put some kind of defensive buff (a large damage absorption proc like that in Runeguard Greaves in its place. If you want to keep the theme around building around either rune, put 100% Pierce to Cold Conversion on Hagarrad and 100% Physical to Fire Conversion on Kalastor. Those two things alone would feel much better in having gearing options that would help us obtain more health + sustain.

September 1: Final Feedback
After testing both runes among several different damage types and classes, this is how I would rate runes as a general playstyle:

Rune of Kalastor definitely suffers from a lack of good itemization options. Bad MI’s and a lack of general good items means that outside of dedicated sets like Radaggan (which is a good set) and Octavius (someone else can judge that set), Kalastor is basically going to be forgotten.

Rune of Hagarrad could use a little more beef since it is technically a 4-node skill when you account for Artifact Handling. I didn’t play Chillwhisper and won’t protest the buffs asked for there, but Hagarrad is fine when you build another skill around it (Bone Harvest for the Vitality version and Devastation for the Aether version).

Artifact Handling suffers mainly from the fact that you don’t have any builds that really use both runes. Runebinder set is not worth playing as it currently is. There are two new MIs that make hardcapping Artifact Handling possible, but the bonuses per point investment are so low: -0.1 second + 1% Crit does not cut it when each skill point needs to matter.

We’ll see what the dev team thinks of charges as a whole, but there just needs to be a better bonus overall to make the skill point investment worth it.

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Initially with the Inquisitor, i didnt play with the RoH because the description made it sound weak. With later characters i tried it and it was pretty good for a “starting” rune.
But i still prefer the Rune of Kalastor, because you can increase the fragments and Ignition gives it an initial hit.
What i myself would like to see is the RoH explode in a way more closely mimicking D2’s Frost Nova, either as a replacement for the icicle shards pyshing up from the ground, OR as a cold version of ignition which applies a momentary freeze effect when conjured.

I tried cold RoH+DE chilwhisper apostate and it is underpowered. RoH and the Inquisitor side are weak. Build is squishier overall and was carried by Drain Essence. Managed to make it an SR 36+ build but it is nothing impressive. RoH should be a nuke against bosses but it isn´t…

Made a post about it also…

Every Inquisitor build I tried so far is lackluster. It is obviously the weakest mastery in the game. Needs both more damage and defense as well.

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Rune of Kalastor Feedback

Since I was already playing Apostate, Acid Rune of Kalastor with Radaggan’s Set was a natural fit. Despite the set focusing on Drain Essence, I don’t have the Cast Speed or the Energy Regen to sustain it as a main skill, so consider Drain Essence an Onslaught Generator for RoK & Ravenous Earth:

Except for being an energy guzzler, this build felt very similar to the Vitality RoK Apostate I made earlier. This one I tested in SR 32-34 to see how badly the energy regen would cripple the experience; by aggroing the mobs to a central area and focusing on one burst at a time, energy didn’t feel as bad as I was fearing. Died once by jumping into Vinn the Giant surrounded by a screen full of mobs, but I was able to beat him when I encountered him in the boss room with little difficulty.

Note that in both builds I ignore Inquisitor Seal entirely. The consensus is that Seal really doesn’t do anything when you’re constantly on the move, and ignoring it has helped both builds get either the necessary stats or better skillpoint distribution. Until Seal gets a big change, most builds testing out runes will likely ignore Seal as well.

EDIT: Placed feedback regarding the Runebinder Set in the OP. To no one’s surprise, the set performs terribly.

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The set has horrible design. Should be a four piece set and the weapon with runic bolts should be its own thing.

The bonuses on the set to the skills are laughable…

Most of the one mastery sets are not great btw. But this one must take the prize for the worst one of them all.

Also the set is awful piano build. I wonder wheather this is the worst or the Chaos FoI Deceiver set regarding Inq piano…

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It’s possible to convert 90-100% of pierce and physical now into assorted elemental damage with FOA items, I grimtooled the item setup at some point. Didn’t actually level it yet.

I really appreciate the idea of runecaster about the set, and I enjoy trielemental builds… but it’s a trielemental set with no innate conversions focusing on 2 different skills AND autoattack. IIRC the only other multi-ability monoclass set is carrot Soldier. Control shot to the head, this one is for Inquisitor in all its questinable class glory.

Edit: Runekeeper, Level 100 (GD 1.3.0.6) - Grim Dawn Build Calculator
kindly ignore the skill point distribution

Ultos set also exists which is both Savagery and Primal Strike.

Also, technically Virtue set for Oathkeeper is Aegis + Ascension (But like Soldier one of the skills is a less skill point intensive temp buff)

Demonslayer for NB is both Phantasmal Blades and Blade Spirit (Though, BS being a single node is skill point light) while Deathmarked for NB is several of their WPS skills (Which at least naturally go into the same build due to how it’s meta to WPS stack to 100% proc chance)

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I keep forgetting it’s actually a CD PS set…

You could, yes, but that involves even more gear constraints that could be better used for cover all your other major stats.

As an aside, it’s a shame that the only damage-agnostic MI for Rune of Kalastor is Iron Maiden's Shoulderguard - Rare Heavy Shoulders - Grim Dawn Item Database

Two of the skill bonuses are worthless as you’re not combining auto-attack with runes; as for Aegis, it looks like it’s useful only with the MI Kalastor Shield and that’s it. Same for Galakros Singed Plating - Rare Chest Armor - Grim Dawn Item Database

Fire Strike, Blade Arc, and Rune of Kalastor. Who’s running Runes with Fire Strike? It makes finding potential synergies next to impossible because you have no skill bonuses to work with.

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Yes, I also found a similar problem.

Better just decouple it from the set and move the +2 to inquisitor set bonus onto it.

Final build posted for feedback: Aether Rune of Hagarrad

The build: Mage Hunter, Level 100 (GD 1.3.0.8) - Grim Dawn Build Calculator

This build was my favorite to play and performed the best out of all the builds I tested for this thread. Having Hagarrad shotgun the big target while Devastation bowls over everything surrounding it was a lot of fun, and the extra charge from the off-hand + Eternity meant that everything was getting toppled quickly and efficiently.

It is builds like these that I’m really grateful for the Kurn augments that give a shorter cooldown to Evade, as between Mirror, Nullification and needing a component slot for all my devotion procs, it is very button intensive / “piano” build to play. These builds don’t affect me at all since I’m a controller player who maps the buttons out for maximum ergonomics, but it’s understandable that other players won’t like this sort of build.