Inquisitor Seal Discussion

The values of seal are good. Melee skips it not because the skill is bad but because the gameplay has changed. At least in Crucible it has changed drastically.

After the aggro fix mosters now rush you all at the same time - and cast their area debuffs all at the same time. So most often than not standing in a seal for melee is straight up detrimental despite huge absorb.

AFAIK for SR farm seal was always a steep investment for melee because of long cooldown. You basically only get to use it in boss rooms - and even then itā€™s hard to say what is better, mobility or arborb.

Lack of access to flat is a huge problem for several dmg types in general, not just for Inquisitor.

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Thereā€™s at least 3 facets of Inquisitor Seal we can discuss to see if itā€™s up to the current ā€œmeta (meaning the same small group of Crucible speedrunners approve of it)ā€ standards:

  • Do melee builds which use Bonemongerā€™s for the Inquisitor Seal bonuses get a noticeably better performance using it compared to picking a more standard build - something like Elemental Apostate or Elemental anything with Inquisitor in it?
  • Are there (non-Infiltrators) that can even use the equipment that provides bonuses to Seal and Arcane Empowerment to their fullest potential? Usually itā€™s either Cold with these pants, or Panettiā€™s with Spellgaze and this belt. Otherwise, itā€™s just way too many skillpoints spread thin between WoR and Inquisitor Seal, and the racial bonuses and secondary resistances from the WoR line are much better than Sealā€™s flat damage, small absorption, and Crit.
  • Iā€™ve tried combining Seal with other forms of absorption like in this Runic Bolts Purifier and guess what? It doesnā€™t matter that you can absorb a lot of things with Blast Shield if stuff like SR75 Reaper OHKOā€™s you so you donā€™t even get to use Blast Shield.

High SR has become either killing things before they can hurt you or having enough passive damage that you can run and heal yourself, but not lose a lot of DPS while doing so. Inquisitor Seal is the antithesis of what SR and Crucible now require.

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Even before the aggro fix some infiltrators skipped seal because of this and the cooldown issue. Especially on shadow strike builds. Also even on maxed seal builds you donā€™t generally see maxed empowerment.

Taking crazy pills over here because I still heavily invest in seal if Iā€™m inquisitor. To be fair Iā€™m usually playing ranged and in SR which does get benefit of shooting further away targets from inside my safety blanket. No, it doesnā€™t single handedly save you from single big hits anymore, but it absolutely still ignores aoe abilities stacked to the moon under your feet and any papercuts while the pack goes down. The increased duration has meant I can sit in one, cast the next, and dash between the two on ouchy targets if I need to reposition. Even on melee or melee ranged skills (looking at you foi) itā€™s very easy to plop down a seal, WoP/boombox aggro a giant crowd, and murder them as they come your way while ignoring anything that doesnā€™t have single big hits.

Totally understand not taking it in modern crucible because no one has time to sit in place when speed records are at play, but thatā€™s a hyper niche use case

Honestly this reads like player damage has scaled too far. It doesnā€™t help on big targets that donā€™t immediately melt, and itā€™s not needed on smaller packs because they disappear instantly to a now very large collection of hit and run options.

Empowerment Iā€™d agree is niche. I normally only heavy invest if I am converting to a single damage type

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Itā€™s real simple folks: you have spare points, you invest in it; if you donā€™t - you donā€™t. Also doesnā€™t make any sense taking it on high mobility builds like Shadow Strike, Vireā€™s Might, etc.

Arcane Empoverment has pretty bad returns unless you convert, yes, but not too bad if compared to Mogā€™s Pact and Rebuke.

I was curious and checked, for my last

11 Inquisitor builds (all DPS focused):

https://www.grimtools.com/calc/4ZDP70WZ
https://www.grimtools.com/calc/O2GnYg6N
https://www.grimtools.com/calc/r2B89DwZ
https://www.grimtools.com/calc/dVbqYWm2
https://www.grimtools.com/calc/4ZDPGgkZ
https://www.grimtools.com/calc/d2jRAYx2
https://www.grimtools.com/calc/1NXQe692
https://www.grimtools.com/calc/nZo0LLzN
https://www.grimtools.com/calc/nZoQvmk2
https://www.grimtools.com/calc/lV7ReKy2
https://www.grimtools.com/calc/D2p9AjyV

  • 11 had as many points in Inquisitor Seal as possible
  • 10 had as many points in Arcane Empowerment as possible, 1 had 1p

but I donā€™t play too much melee / not a Crucible runner.

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Alright, getting back to the main topic at hand because I feel this thread has gone way off course and as much as I like drama, I have questions and curiosities for the Crucible runner crowd.

@afanasenkov26 Yes but as your original post was aimed at Tactician, I have to ask if you think the 140 Elemental damage to Field Command on Soldier + 60 Elemental damage on death from DWing Malakorā€™s Infusion compensates for this? And yes, while another combo like Witchblade could run away with this, the same weapon also pushes +6 to Censure and 16 Elemental RR so it does reinforce the Soldier + Inquisitor pairing quite nicely.

And if itā€™s not enough. What is?. Serious question because I and I think a lot of people consider those bonuses quite big even if it is to one of the worst damage types.

I dunno actually what is enough. Despite the bonuses look solid, the timings are very bad.
But maybe Iā€™ll test it myself soon abd post the results.

and Malakors could surely ger some buff. maybe changing the weapon to scepter with ele base and give it a mod with 50% phys -> ele conversion to Field Command.
also +1 to Demo here makes no sense at all, better replace it with Soldier/Inq.

Cadence being good skill on its own, not only when itā€™s supported with omegacharged WD from cold or pierce. Cadence absolutely needs charge dmg increased from 100%, itā€™s long, long overdue.

Here is fun fact for you. @supertolik made cold BM with Dreadweavers, with Cadence and Beronathā€™s Fury. Beronath won despite the fact that Cadence has strong amulet for full conversion into cold.

So, what you are saying, nerf Beronath? :scorv:

Overdue implies that itā€™s expected, why set yourself up for things like this when youā€™re just going to be disappointed and complain about them when they inevitably donā€™t happen? Do you really think theyā€™re going to make significant changes to Cadence and Cadence builds as a whole this far into the gameā€™s lifespan like increasing the charge damage from 100% or lowering the number of attacks to charge it from 2 to 1 etc. (as another person long ago suggested).

Great, but thatā€™s only 1 build in 1 specific scenario. Thereā€™s not a lot of data to go off of here nor do we have a build link to see how much investment in Cadence there is and how much impact it could/would have had. You also did not say by how much Beronath beats out Cadence - is it by a few seconds, 30 seconds, full minutes, in what area of the game etc.

In what universe? Overdue implies only what it says. There are many imbalances in this game carried over through time and changes, because you have only so many testers and so many devs(1) working on balance passes. Itā€™s only natural. I do not expect anything. I only give occasional feedback.

You have my word. It was a fun fact, not an invitation for debates. Iā€™d expect that this fact, an AA replacer being stronger than Cadence on a build with full momentum conversion and two weapons for cold Soldier, would be fun for you. I suppose it isnā€™t.

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Perhaps overdue was the wrong word to be used or I was reading too far into it. In any event, my apologies for the personal attack.

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Nerf the shard. Buff the sword. Something like remove retal penalty :scorv: :scorv: :scorv:

In my brief foray into how a melee Elemental tactician would work, I could say off the top of my head:

Better Elemental Jewelry as thereā€™s barely any that gives good skill bonuses + attack speed
Better Gloves as thereā€™s one right now that even gives flat + attack speed and itā€™s the Dawnshard ones that buff Runes + Guardians of Empiryon
Better WPS, as you have Markovians + Zolhanā€™s + Seal of the Void as your only real options. Oh, and based off skill point bonuses and stats, which one of the dual-wield enabling medals looks the most appealing?
You canā€™t really benefit from Deadly Momentum or Steel Resolve because thereā€™s no equipment that gives Elemental Damage + points to these abilities. Steel Resolve confuses me because the very skill gives Elemental Damage + flat Physical to convert.
You still have to deal with crap like Grava who boasts a high resistance to both Fire and Lightning, and Grava eats up Melee builds anyway.

I could go on, but even my brief look into it reveals a lot of flaws that canā€™t be tapered over by something like a Tactician.

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Canā€™t these roll with elemental damage?

Aleksanderā€™s Chausses

Kubacabraā€™s Chausses

But I guess you need to get max skill rank to cadence first so these might be needed

Mythical Leggings of Arcane Currents

It would be nice if there are items/sets bonus extend the AoE range of Seal, as I find it distraction as I have to recast Seal everytime I move on (especially in Cru/SR) as a melee char. For ranger/caster, itā€™s fine as they mostly standstill or kite all the time.

Actually Arcanist has no standard %RR, so there is nothing to talk about.

You mean no one of the five persons who posts builds on the forum?

Not even mageslayer set builds?