Heard this sentiment a few times recently between this forum and reddit.
I also played 3 different classes with Inquisitor (Paladin, Tactician, Infiltrator) and the overarching impression is that Inquisitor seal is kind of pointless in the endgame currently.
As a defensive skill, that is. Arcane Empowerment is kind of a fine damage buff, with a caveat.
But more on that later.
The defensive part feels really useless in Ultimate (let alone ascendant) for the most cases.
The fodder mobs are not a problem damage wise and they die too quickly, so no point in dropping seal for them.
Hero packs and especially totem spawns (but not celestial or tempest) are probably the most useful scenario. Or rather the only one, I’d say.
On bosses it’s borderline useless.
The main overarching theme is that in the situation where Seal could be useful, like on hero packs — the animation + activation time renders it’s useless. Why waste time on seal if we can just maw down the pack.
On boss fights, where the sheer amount of HP of a target demands us for a more prolonged fight — we wouldn’t want to facetank some moves, and seal doesn’t make any difference.
So it’s both bad numerically and very clunky to use.
Especiially in the current state of post lvl 100 gameplay with all the mechanics we suddenly need to respect rather than stat-check-facetanking. I have no problems with those mechanics per se, they make for a more interesting gameplay in my opinion.
Going back to Seal. It is also quite point hungry.
It’s not a one point situational utility wonder like Deadly Aim, Mirror, Nullification etc.
It’s a whole 12-24 point investment for a clunky skill.
These days whenever I play Inquisitor I end up thinking that those points are just wasted.
I’m not using it on trash mobs, I sometimes use it on heroes and totems, and then I again don’t use it on bosses because I have to reposition every very often.
Mutator for 2h somewhat solves the latter, but we’re still limited to only 3 seals at a time.
I know that feedback as this better be supplied with builds and proofs.
Well, I don’t have videos of performance, but I hope other people I’ve seen discussing this recently would back this.
When it comes to builds, don’t think it’s really necessary but for what it’s worth, here are the three I played recently: a meme one, a decent one and a really good one
Now, I know that devs / designers are better at figuring out solutions to feedback, but here are a couple brainstorm ideas to start a conversation:
1) Make it an aura, maybe tune down the numbers to balance.
Given the current relation between underpowered Seal (even at 22 / 12) and the current tuning of endgame this would at least justify the investment. If the bonus is always with us without needing to constantly spam the button and place strategically and wait for activation — it would be huge.
I know Wind Devils once were not permanent, as well as a whole lot of buffs too, so there is hope(ium).
If the above seems too radical, here are some other options, looked up in the “OP things__” thread:
2) increase aoe
3) reduce the charge time. I’m not sure if it’s even possible with the engine, but waiting ~1.5 sec is not working very well in the current state of things.
4) make it non-target and force spawn right underneath the character where it currently stands.