Inquisitor - Word of Renewal

Word of Renewal

I know this skill has a health restoration component, but if you’ve invested enough points in the main skill and the modifiers, isn’t it overall just a better strategy to spam it in order to keep up the buffs? That’s the feeling I got just looking at it and playing with it, and a quick browse through Youtube videos with people playing Inquisitor builds seems to back up my assessment.

I’d like to see Word of Renewal converted into an aura with an energy reserved requirement that stays on like the soldier’s Field Command. The health restoration aspect could be completely removed, and possibly a nerf to the movement speed bonus.

As someone who plays with a controller, (so I don’t have an option of a keyboard macro) I find it quite annoying to babysit Word of Renewal in order to keep it up all the time and the fact that it requires me to dedicate a spot on my main skill bar.

While this is a valid point, it could also be said about Blood of Dreeg and Pneumatic Burst. I don’t see what makes Word of Renewal different from those.

I’ve never used a controller to play GD, so I can’t comment much about it. Do you use the “switch hotbar” button? You can effectively get double the main hotbar skills that way, albeit with more difficulty in execution.

This buff, Blood of Dreeg and Pneumatic Burst will never change to be an aura given that this has been asked for years now. And i would hate if they were changed to that because the heal is quite valuable.

For a skill like this, my suggestion is to assign it to one of the joysticks - specifically the movement stick.

The default for that is weapon swap; I reassigned skill menu swap to trigger2 which allows for very rapid access to the second combat menu. (I reassigned weapon swap to the view rotation joystick)

Further, I sometimes was a bit heavy on the movement joystick and would have likely changed it anyways to avoid a few accidental swaps at an inconvenient time. It is not a big deal, though, to accidentally refresh a buff…

Edit:

There is likely a way to use autohotkey for controller inputs if you did a little digging. I think it’s a case of treating it like a special key: finding the appropriate input hex value for that controller button press. Then the body of the script would be the same as keyboard. (there have been some scripts listed in various forum posts that you could look up and use as reference).

I didn’t know it had been requested for years, but it doesn’t surprise me. I did search forum for “Word of Renewal” in thread titles and only two results came up, neither of which were relevant.

The heal is quite valuable to you perhaps, but obviously not to all the players who’ve asked to make it an aura.

Ah, nice idea, thanks! While it will still take up a slot on my skill bar, I can assign it to the 0 space which I wasn’t using before anyway (out of buttons). I changed my settings a while back to unbind weapon swap from left joystick click due to the same issue you were having with accidentally hitting it.

Unfortunately it looks like the build I’m aiming for also uses Pneumatic Burst (which I haven’t yet assigned points to), BUT since I’m focusing on pierce instead of cold/elemental damage, and elemental resist generally isn’t as valuable as chaos/aether, Pneumatic Burst actually looks like something I will only be compelled to activate against the toughest boss enemies for the dodge and DA buffs. So hopefully I won’t need to constantly babysit it.

You know the game is moddable right? You can change the skills how you want and play how you want.

You probably didn’t find it because Word of Renewal, being part of Inquisitor, is newer than the other two heals.

That said, the heal is the main point of the skill, and everything else is just extra. For that reason, the devs aren’t going to change it.

Maybe it was intended that way, but clearly that’s not how a lot of players are using it. Go on Youtube and watch people playing Gladiator Crucible. Nobody is using it for the healing. They spam it for 100% uptime because of the other buffs. I’d be interested to see some examples of people using it for the heal though. I didn’t spend an hour on it or anything, but browsing through like a dozen videos I didn’t see anybody using it for healing. In every video I watched, they just spam it to keep it up all the time, regardless of what is going on with their health bar.

And modding is just so easy and intuitive that any average joe can mold the game to his will, right? Do you know if what I’m talking about could be accomplished in the modding kit with no scripting or code knowledge?

You can mod just about anything in the game without scripting or coding.

May I hear from these players? I was using it for healing and would be very dissappointed seing it removed. Buffs too, they do not exclude each other.

An handful of players is not a “lot”. Me and several people use it for the healing, meaning we tend to refresh it when there’s two or three seconds left.

Again, the healing is very useful. Just because you don’t use it doesn’t mean others don’t. Turning into an aura would mean losing the healing and heavily nerf it because the stats would be ridiculous for an aura. And just because you don’t want to press a button every 15 seconds.

I thought the main point was Defensive Ability and some crowd control resist and flat physical damage. I have never “used it” for the heal :stuck_out_tongue:

That said, how large fraction do play GD on controller?

The difference between Blood of Dreeg or Word of Renewal and Pneumatic Burst is that for a DW build, PB has a 5-second cooldown, which makes it incredibly spammable, even more so with some item mods. Comparatively, transmuted Word of Renewal has 3x the cooldown, and Blood of Dreeg isn’t really usable as a healing skill.

A heal is still a heal. If you want to count DW builds getting a bonus for Pneumatic Burst or 2-handed builds getting a bonus for Word of Renewal, I will point out that casters with around 20-30% CDR will lower Blood of Dreeg’s cooldown by 3-5 seconds.

I also agree that I would be disappointed if the instant heal was removed from Pneumatic Burst, Blood of Dreeg or Word of Renewal. Pet builds also like the AoE instant heal as well I believe.

I too use these for the instant heal on low/no lifesteal characters. Its like having a 2nd (and sometimes 3rd!) Health potion and for a lifestealless kiter that is kinda a big deal…

At first i found reactivating kinda annoying from a buffing but after you get used to it its not so bad. If i had to choose between toggle buffs or current duration I’d keep the duration…

Honestly there are already to many aura’s as is.

hahahahahahawhat

This is so not true it makes me question if you’ve ever played an occultist at all. It heals almost a third of your total health on each use, how is that not usable as a healing skill? And what is a “healing skill” in this game if not a skill that heals a third of your hp in a single use?

Same here, it’s the instant heal when I want it that’s the most important part of these and why I use them. An aura for me is useless, as I use the large burst of health to stay alive.

A skill that does the same thing every 5 seconds instead of every 15. Perhaps “not a healing skill” is too strong a statement, but it doesn’t offer nearly as much sustain as PB. That being said, removing the burst heal from any of them is a terrible idea.

pneumatic burst is only every 5 seconds for dual wield melee builds
it is every 10 seconds for every other build
Yes it is stronger then Blood of Dreeg as a pure heal, but blood of Dreeg grants you 106 Life Regen per second compared to Pneumatic Bursts 33

Also not every person is going to take Nightblade as one of their 2 classes