Always wanted to make a build centered around doom bolts?
Well, now i put together some items to see how far i would be able to take the playstyle and i ended up with a conjurer(Occultist/Shaman) with less than 1 second cooldown on doombolt. Keep in mind this is an early iteration so i’m sure improvements can be made.
I am looking for criticism or feedback. I am also aware the rare items are not realistic - although, besides the legs, they aren’t impossible to get - the final result will probably just be less health and slightly worse guns than with perfect items - no biggie.
http://www.grimtools.com/calc/mN4D9XRN
So what this is, is essentially a character for which i maxed the practical potential of doombolt - that was the primary thing i wanted for the build.
In addition to that, there are many other tools that supports the playstyle. Doombolt being a cd based build will have gaps in between doombolts so i sought to find abilties that can be casted in between and do not require constant spam to be useful. The end result is a build that has the following available to waste the masses:
[i] - Curse of Frailty
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Devouring Swarm
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Wendigo Totem
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3xCorrupted Storm Totem (pure vitality damage)
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Doom bolt (less than 1s cd)
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Burning Void (weapon component ability, 3s cd with enormous damage)[/i]
Build Theory:
- Essentially I go for as much vitality damage and reductions to retality resistance as I can. Around 2650% increased with hungering void up. The items convert 50% of chaos damage to vitality as well.
The resistance penalties to vitality resistance are nothing short of enormous.
[i] - 34% Curse of Frailty
- 65% Devouring Storm
- 20% Will of Rattosh
- 28 Manticore
- 10% Ring
- 15% Ring2
- 20% reduced resistance for 3s(using burning void)[/i]
As you can see, it can reduce vitality resistance by over 172%. Which is an insane amount of reduction.
The burning Void ability will proc weapon damage effects like -21% reduced targets damage, % reduced resistance, life reduction and energy leech.
A potential problem i could see would be energy management, but that’s why it’s good that the build can both kite, place far cheaper totems that can handle the work, passively destroy those who attack it and when needed unleash insane doombolts to destroy all enemies.
So i’d love to hear what people think, if it makes sense. And if someone decides it’s interesting enough to try do let me know how it fares - I don’t have so much time to play and will be farming some gear before i even start it.