Insta death on HC

again, it has 0 relevance
it doesn’t matter if other enemies have phys dmg, it doens’t matter if other enemies have crit dmg or if ascendant gives 30-50% crit boost; because it’s not a factor here
ALL you have to deal with is Gargabols stats in this specific scenario, that’s it.
It doesn’t matter what’s “prudent” or “normal” for HC either, what matters is what Gargabol’s attack can do, and what it did do. And by virtue of Gargabols stats, on Ultimate, and player’s defence it can make 100% sense, or less sense, and now it makes less sense… it’s that simple
So please, for frack sake, stop trying to draw entirely unrelated examples, it serves absolutely nothing…

and u dont see a combination of volcano shotgun+actually your defense layers are poor+poor DA adding more bonus dmg+stupid play can lead to a 1 shot in this scenario? theres no bug here.

and the guy above is playing hc so not caring about DA is just poor form. if hes SC i wouldn’t say anything besides the bad play.

You don’t take into consideration mutators , I am pretty sure one of them is TDM

did you actually read what i wrote? or just being stubborn and ignoring every basic interaction now?
I said it earlier, it could make sense depending on defences
But now we know the defences and it makes less sense because of it
“because Gargabol has certain stats”
it doesn’t matter the DA is low, if Gargabol can at most only crit you for 10% bonus dmg. It doesn’t matter if the DA is “low for HC” at all if an enemy still couldn’t crit them at all because their own OA is lower, right? - there is a mechanical interaction there that has to happen. Default low DA doesnt’ equate to death, it depends on the enemy/attack/and scaling/setting.
Gargabol only has 2600 OA on Ultimate, putting them even, so 0 crit chance. But, since Garga has a DA shred attack (which OP wasn’t affected by), we can compensate for that, and lower DA in range, and apply a potential 10% dmg bonus; because that’s all the bonus dmg a crit would cause with 0 crit bonus and that DA/OA difference (you need higher difference to get more base multiplier without innate crit bonus)

so you take whatever dmg potential the attack has, multiply by 1.1, subtract defences; and you can see the dmg still doesn’t make sense now…
at 80% fire res, 0 DR, assuming max 8 frag volley, 10%tdm and 10% crit, should at most be able to deal 14k dmg… the phys dmg is either 100% removed from the armour+phys res or turned into tiny peanuts…

i did, specifically already earlier if you notice :wink:

That’s on me I read just the first part :sweat_smile:

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that’s why i specifically stated it would depend on ex armour/phys res, since fire dmg is fixed/“max” capped (assuming 0 max res increase or player DR ofc)
*only factor we don’t know additionally is how much burn stack OP had running on them, but given the small duration it doesn’t seem like it would have been it.
Speculation, similar like your experience with Ekketzul, is there might be some double interaction going on with shotguns

edit. actually looking at the screenshot seems OP did indeed have max res increase, so that 14k volcano dmg would be even lower :woozy_face:

only way to survive this sort of funny shotgun like seen in zantairin and underking is usually incredible high armour to cut down each projectile dmg. eg. high armour set like markovian can stack up to 8k+ armour with terrobulium and ascend bonus, the 3k above is nothing.

without that u have to pilot carefully stand in the wrong spot at a precise moment and gg.

Zantarin shotgun deals 0 phys dmg
but that’s my point, OP has armour, and phys res, in amount enough to negate, even if just 90% absorb it should be tiny tiny dmg, even after 500 armour shred debuff too. 3k armour is plenty on Ult to lower that volcano phys dmg since it’s individual checked on armour and not combined into 1 big hit.

yes, the piloting is still bad… but it doesn’t explain the sky high dmg, because there are specific factors here… that’s the point… when we account for the actual game stats, it gets not as obvious as it was before…
It could have made 100% sense, before we knew the exact defences, then it makes less sense… because specific dmg calcs
*assuming GT is correct ofc on base values

i told u 3k armour is fuck nothing, u can take gazillion dmg from just trash mobs in high sr

and i told you; what does high SR have to do with Gargabol on base Ultimate?
you need to be able to contextualize and keep things scenario relevant man… :neutral_face:

is to prove 3k armour is nothing? u think 3k alone can let u face tank gargabol volcano?

Well that boss was clearly hit box bug because his volcanos are joke usually when Gargabol is different story, also in my case no mutators and clearly me pretty well geared Vs regular campaign boss

Gargabol volcano does 356 base phys dmg on Ult
Garbol has a 1k cunning as sole phys dmg bonus
resulting in a 5.2x(400% bonus dmg), add 1.1 and 1.1 from a potential crit’ = 2,2k dmg if it crit him.
even with plant reducing by 500 armour, it’s not enough to do anything, even if OP had 90% absorb it would still be tiny dmg
2,2 *.75 *0.1 = 168 phys dmg, per frag, so 1343 total phys dmg on a full 8 volley where every frag crit. (OP wasn’t DA shredded so crit bonus likely didn’t happen because even OA/DA state)
And if OP had 100% armour it would be 0 phys dmg taken… (because 2200 phys dmg is lower than 25%phys res + 2400 armour)

i know, that’s my point, it’s the same mechanical skill/interaction, but because Ekket has lower stats, it just super highlights the weird issue/interaction potential. Gargabol obscures it, but when we look at the dmg (again assuming GT is accurate), that dmg then makes less sense either, because it shouldn’t be 21k hitable either (with that much armour/phys res atleast)
*and with 86 res instead of 80 it should be 8,7k fire dmg taken, from 8 frags critting, (with tdm mutator), +another 365 from 1x burn instance (since unless bugged DoT shouldn’t stack per frag right?)

This looks kinda sketchy. Volcano STRONK, TDM mutator, sure - but that’s what? 8%?

Gargabol has more OA than the player has DA, though. Gargabol is at level 111, he has 2608 OA on that level according to GT…

I don’t know. It just looks sketchy to me.

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ah true, i set it to lvl 110, but it’s still only the factored in 10% dmg anyway
*i also set tdm to 10% since i don’t remember if it was 8 or 10 on Ult/wiki only lists the rank 1 mutator at 5% for some reason
So the volcano math still doesn’t math in either case :woozy_face:

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same stream, same Gargo 20 min earlier, same playstyle (no hugging walls though, but jumps into volcanos) - just for comparison