21k hp + mark of divinity + turtle shell constellation - insta death (looks like after Menhirus absorber was consumed?)
21k hp + mark of divinity + turtle shell constellation - insta death (looks like after Menhirus absorber was consumed?)
You are standing on the volcanos
Watch it please on x0.25 speed - no damage until absorber is active and then instant -21k hp.
Yeah I see it. The absorb runs out, you didn’t refresh it and then got shotgunned by volcano. You really can’t stand anywhere near those things, especially on HC. Their damage is insane. Even with 30k hp I wouldn’t go near them. Did you have buffs active at the altar?
There is def something wrong here:
Again non of us is a new player on HC, this feels broken after many years of playing:
UPD: no altar, pure Ultimate
MoD+turtle shell only works against dmg that is actually mitigated, it does not do anything against dmg taking char from >threshold to 0, so those can be ignored entirely in such cases, and it’s about the base dmg - that is why circuit breakers alone cannot always save a char, because they have to be allowed to “trip” in the first place.
Enemies got increased phys dmg after v1.3, so certain stuff simply hurts more; and for some reason this guy is repeatedly standing in the arena fire spurts, which then increases dmg done by Gargabols volcano, letting char take a full shotgun volley at max impact.
Gargabol has 1k cunning, which a bunch of phys dmg, and has the TDM modifier from the DD, + “enrage”/passive dmg buff from being brought down in health right before.
Everything the char has is running out right at the second 2nd volcano is plopped down, letting them take the total full brunt of 3½ attacks at once, a direct volcano hit, flying frag, fire spurt and whatever remaining burn dot from garga’s previous hits, since this guy was running through every pool and wave almost as if on purpose.
And the instant the 2x absorb shields wore off, and triple healing procs went down (at the same time), it was just disaster town placement too.
Even at 80 res, the fire and chaos dmg from 1 volcano alone would be about 8.8k, not factoring in the high phys dmg portion, with additional spurt dmg and burn rolling, or secondary frags.
not excluding the possibility of a bug,
but by all circumstances/without a GT showing sky high armour and phys res, i could see the death being plausible because of the manner interacted there.
*tbh feels like it’s kinda ballsy to just waltz through pools and spurts like that, while not hauling ass on volcanoes, after triggering enrage
on HC ![]()
Turtle and divinity cannot actually trigger if you go from 100% to 0%. They only activate at certain hp threshold and this person never went to those thresholds, so no value there. This death does not surprise me, I have 2400 hours and would not expect to survive that situation even with 21k hp. Also bug or not, anyone with that level of experience deserves the death for mindlessly standing on the volcano ![]()
it does, but look at menhirus ticks, 10k absorb was enough to stand for a while and then 21k+ dmg. And before that we saw AoE dmg fix and invisible doom bolts from Benorath.
10k absorb was not enough to stand for a while? - not quite sure what you’re looking at.
Menhirus runs out as 2nd volcano comes down and shoots, (you can see by the shader how far it is used up), it was worn down by all the other non volcano attacks; which deal a fraction of the dmg.
That’s the issue, player was coasting on all their active defences at once, and for some reason got lulled into a safety because of it, while not paying attention to them about to run out (extra weird since could just straight up have refreshed Menhirus too/pot wasn’t even on CD)
Battlesurge, Giant’s blood, Chariot all running and trickling through while at full health, with what i’m assuming is Boot absorb shield too?, which layered with Menhiris will all work nicely with the burn and smaller static ticks. If they’d even all been up still while standing on volcano it might not even have resulted in a straight up 1shot but circuit breaker activation at worst; but, everything wore off right then. And that i think is the issue. because 21k dmg is not implasible there with those attacks/standing in that spot. - Unless they had high armour and phys res to trivialize the volcano through armour shred debuff and spurt dmg tick too.
Shotgun/volley dmg always have nasty potential because it’s instant. it’s not unique to Garga, here Garga just had “all” the buffs on top too (with player having timed out all the defences)
You might be right here. But still feels weird compared to previous Garga experience.
bug or not, anyone with that level of experience deserves the death for mindlessly standing on the volcano
No mercy ![]()
again, v1.3 increased enemy dmg, so they don’t deal the same.
There will always be a degree of variable, tdm mutator, xy bonus dmg mutator, in the case of phys dmg hit slot location, and ofc if we ran through as many pools/spurts last run as we did this one, - or got globbed by rose bushes vs not (he didn’t here, i have
)
like i said, even for SC i’d find it pretty ballsy to just… deliberately.?. run through all the preceding attacks like that. If there are two things i try to avoid like crazy it’s the fire spurts and plant minions’ spit, because from past runs those always tend to eventually catch me by surprise
(even if his flame pool does dmg you can atleast out-stat/overcap the resist shred debuff while moving)
more likely that all damage mitigators allowed it
ok let’s end this discussion then - unlucky timings/getting older/Garga getting stronger - seems not a bug
Gargabol Volcano has to be respected, no matter what. The moment you see him hunch over, move or die.
An argument could be made that the damage on the volcano per globule is out of whack, given the nature of the attack, and I don’t think many would disagree. But in the current state, it’s a “don’t get hit no matter what” situation.
Ekket’Zul has the same attack and the damage there seems much more reasonable.
DA aside, if that’s their armour and phys res, it does make ohko kinda puzzling
Garga has no crit bonus on Ult, so even if a crit occurred it would at most be 10% bonus dmg there, even with 10% tdm mutator phys frags should be basically entirely negated by armour and phys res.
Not bug at all just really bad play , he position himself next to the volcano and stops on top of the second one so he can be properly bursted down by all the projectiles . During the entire fight he waste a movement cooldowns to jump on top of the boss despite being in range , because you know it looks cool on stream . Any HC veteran will kite until Volcanos are out and then look for damaging windows stopping for damage when clearly Volcanos are next move is just misplay, not the fire damage is the problem it’s the physical part of the mechanic what got you deleted . Menhirus is unmitigated absorb sound cool on paper but it’s not because goes before any form of mitigation . Gargabol Volcanos have the highest scaling in endgame , that’s why you cross fingers to not pull him together with another boss in high SR , I saw Warders being deleted from 30k + life pool . You can’t disrespect Gargabol , he will tax you for the entire life bar
u dont go thinking whether this or that monster has crit bonus or not, u just stack the DA or risk the 1 shot from anything boss/nem related.
the standard now is ascendant full altar gargabol so going for high dps build is actually the way and not the wardars with zdps that eventually risk the cadence boasted oneshot from taking a million years to kill anything thicc.
i don’t see how that matters?
you can talk meta, hypotheticals etc all you want, but it doesn’t do anything when it’s not relevant or related to the specific case, right?
This was Ultimate according to OP, not ascendant, no altar, etc, so all that doesn’t matter, and the specific situation interaction is all that matters here.
Like i said earlier, from a base dmg perspective this could make 100% total sense. But with 3k armour and 25% phys res, it suddenly makes a lot less sense "because of the specific fight interaction/XY factors"relevant to this specific instance…
What happens in a fight with Beronath on Ascendant or Underking at SR 36 has 0 impact “here”, so trying to draw such build comparisons serves nothing, if that makes sense
that alone is nothing every monster has phy dmg added to all their attacks i take insane bursts of dmg from tankier chars
DA is a general compulsory thing for HC u dont’ go “oh gargabol has no crit bonus lets just go 2500 DA im not going to do any other content obv”