Had to play on a laptop without discrete card and I came up with these settings that were playable.
It was an Alienware m17x with i7+intel hd4000. Normal res 1920x1080 but game was unplayable at that res, moved to 1280x720 and the other settings shown in shot above gave best performance after 15-20 minutes of tweaking. YMMV, but if you can, test GD out on integrated cards and report back here if you can get it playable.
humm… noticed you played a bit zoomed in in the screenshots… didn’t thought about that. Have to test if it have some benefits to do so (since, obviously, there’s less things to render) :undecided:
( Trying to make it playable on a cheap netbook )
Hot running mobile cards and plugging into external monitors is a deadly combo… oh yeah and lets not forget playtesting the shit of GD and your xmax mod :D:D:D:D:D:D You’re a wild man bro!
Not glorious at all
And that’s with laptop plugged in, nothing running except GD, steam and FRAPS.
Windows 10, see CPU in the screenshots. “GPU” is HD Graphics 405 i think.
eMMC replaced by SSD.
Can still play my 100% retaliation guy tho
Edit: Also, I think Crate did a terrible job regarding optimization in this game compared to other ARPG: I just checked Diablo2, and it runs flawlessly. Even with 1080p mod !
3D game from 2016 doesn’t run as well as a 2D game from 2000 when you’re trying to use integrated graphics (well below required system specs)?
There’s always room for improvement for optimization (and it’s something we work on with every build to some degree), but that’s a tad extreme of a comparison…
Well… actually I was being sarcastic… :rolleyes: , sorry.
More seriously tho, I don’t necessarily want improvements (as I know that it can be very time consuming, and priority may be elsewhere), but if it even is possible, having a possibility to “uglify” the game more drastically (like somewhere in a xml, cfg, a mod ?) could be nice for such (not officially supported, I get it) use case.
Vulkan/Mantle is a different 3D API from DirectX (basically the successor to OpenGL), I don’t think you can benefit from that unless you move to it
No GPU ‘utilizes’ Vulkan, they have drivers for it, just like they do for DirectX. The game has to use it, the benefit is supposedly the lower overhead, much like that was the promise for DirectX 12.
I could run all medium at 1366x768 acceptably on my a10 6800k. I imagine the 5800 and maybe 5600 wouldn’t run much worse either. Can’t except miracles though. Oh and keep in mind that driver support has stopped for these older chips, it’s now kaveri and newer.
I still don’t know about vulcan. My only experience so far with vulcan is with The Talos Principle, and that runs considerably worse under Vulcan compared to DX11. I’ve heard that DOOM really flies with vulcan, but I’m not that keen on shooters to get it yet.
Then how about this comparison, I can run the current build of Path of Exile flawlessly on my Intel HD 4000 graphics, but in Grim Dawn I’m getting around 8 (or less) FPS. Have you ever tried running GD with 8 FPS? It’s really fun!