I have been looking around online for a while and haven’t much in the way of examples for a build along these lines, so I figured I should just ask if anyone here has worked out any Conjurer build that both levels up their pets and has an effective melee presence? I have been toying with the idea, since I’d rather be active alongside my pets(or atleast have the option), and for it to not rely on just casting Devouring Swarm, Pox, or totems.
I assume if there is any worthwhile approach to this, that a 2her would be a way to go and for Shaman to be the mastery to max mainly for Primal Bond.
I understand that survivability would initially be a concern, but hopefully with the new pet threat generation and some heavy Shaman investment it would work.
Also I am unsure on damage type to follow here. Physical/bleed or lightning might be point-efficient, but much of the pet gear I see goes for Vitality or Chaos damage. Maybe Solael’s Witchfire or Second Rite with conversion to make gearing more giving? Or Perhaps lightning with a few points in Savagery or Primal Strike?
I was thinking somthing like this would maybe be the core approach to a physical/bleed version: http://grimcalc.com/build/y43l0K
Thanks for any help, I just became more curious after getting a Blessed Mogdrogen’s Cleaver. The playstyle seems fun if it could work.
I don’t know a thing about pet builds, but if you want to do that, what would make the most sense to me would be to focus on a single pet and choose a melee setup that was complimentary. For instance, I’m playing a fire/chaos melee pyro right now that I’m having a great time with. I could easily see making a hellhound variant because hellfire would boost damage for both of you.
My only melee hybrid summoner is a Witch Hunter. I never bothered to make a Conjurer variant because it’s just easier to go full summoner/hybrid caster with Conjurer. Anyway the main obstacle I had to overcome with that build is the lack of skill points. If you play hybrid summoners a lot, sooner or later you’ll notice that +skills and +pet bonuses usually do not spawn together. When they do, the +skills usually cover only summoning-related skills.
Which is why that build relied heavily on item-granted skills, because these scale with weapon damage anyway. I’d advise you to at least consider that route.
I wanted to try this Chaos hybrid with Dying God constellation but am not comfortable with it’s health regen. But it was originally intended to be 2 handed ranged.
The damage absorption is certainly there with some slight modifications to health regen/health it can be a solid 2-hander with “chaos strike” as LMB.
Something like this:
I’m pretty sure there are alternatives, but I would watch where you throw your insults. Outside of several deaths due to general squishy-ness, that build had absolutely no trouble killing things in ultimate.
Considering how you claim to have no idea what you’re even talking about, I question what you’re basing your opinions on. Personally I’ve cleared ultimate with hybrid summoners and passive summoners, from Conjurers to Warlocks to a pure Occultist. I’m pretty sure I know what I’m talking about.
I have no doubt you can " kill things in ultimate".
But If you think a “hybrid melee pet” build is any where near on the same level as a pure one or the other you indeed don’t know what you’re talking about.
Although it’d be more of a hybrid melee-pet trickster than a conjurer. The big thing that makes me think it’d work is the granted skills on those items should work well together - an attack that frees up skillpoints for pets/utilities, two sources of pets to free up even more points (or just cover for the fact you’d only have 1 perma pet from points) and a pet based aura on a cold weapon that’d also grant you a nice defensive armor buff. Seems to be the most workable combo…
I have no doubt you can " kill things in ultimate".
But If you think a “hybrid melee pet” build is any where near on the same level as a pure one or the other you indeed don’t know what you’re talking about.
No, YOU don’t get it. I have played passive summoners in Beastcaller’s/Mantle of the Patron/Subjugator’s accessories of Nature’s Bounty/Ancestor/Bysmiel’s Domination/etc. Summoner-s. Plural. I’m pretty sure I know what to expect from them. I’ve also played characters with all manner of handicaps so I know the difference between “viable” and “powerful”.
And I’ve been doing this for months.
You?
Edit:
On closer inspection I just realized you’re not the OP, so at this point I have no idea who you are and why I bothered to reply to you.
It would certainly be a fun build. If I had heart of the mountain I’d just invest on auras and maybe a little on briarthorn or skip briarthorn altogether and play with my yeti :).
Tyr is without a doubt, if not the top summoner player, then one of the top summoner players.
Pretty sure he/she is the exact same guy from the Titan Quest forum that actually got people into liking the wolves from the nature mastery because he/she taught them (us) all how to use and play the wolves in his/her guide.
Tyr most definitely knows what he/she is talking about and is the number one person to take advise from when it comes to pets
I don’t care if he’s Mr Grim Dawn or Mr Titan Quest him self, with a big shiny trophy on his desk. A hybrid isn’t capable of the same damage out put as pure one or the other.
He doesnt know why he bothered replying to me. HAHA get over your self.
I’m working on my first hybrid. It’s clear speed is fine so far. It’s main damage source are Thermite Mines but I don’t use them against fodder. I can just Hellhound+Greater Fireblast+Flashbang my way through most of the content.
I would not compare solo dps to a standard build though. That would be silly.
It’s not about you clearing Ultimate with “hybrids” or how you know the game. The game simply doesn’t have hybrid summoners as a gameplay mechanic. If you can kill enemies by yourself, why the fuck do you need summons in the first place? You can’t have a wall of them, aka bonemancer in D2 (which is a typical caster hybrid summoner), and they are pretty bad at holding aggro once you do the damage. Moreover, pet bonuses are spread out all over the place, so you can’t have “more durable, but less damage” summons in comparison to a pure summoner, you’ll just get overall weaker summons and less of them.
@Nightmare
Thanks for the support, but TQ is a different game and my TQ guide was the result of the combined efforts of several people over a period of months, so I can’t take all the credit.
He doesnt know why he bothered replying to me. HAHA get over your self.
No, you get over yourself. People discover something new about the game every other day and people who can only say “No” are being proven wrong all the time. Words from naysayers like you are worth zero.
I thought I was replying to the OP which is the only reason I quoted your posts.
It’s not about you clearing Ultimate with “hybrids” or how you know the game. The game simply doesn’t have hybrid summoners as a gameplay mechanic. If you can kill enemies by yourself, why the fuck do you need summons in the first place? You can’t have a wall of them, aka bonemancer in D2 (which is a typical caster hybrid summoner), and they are pretty bad at holding aggro once you do the damage. Moreover, pet bonuses are spread out all over the place, so you can’t have “more durable, but less damage” summons in comparison to a pure summoner, you’ll just get overall weaker summons and less of them.
And what’s next? Are you going to say spellcasters should stop using spells because why bother when you can kill stuff with a weapon?
Your argument is stupid and irrelevant.
As for hybrids, the reason they work (I suppose the sheer simplicity of the concept must be the reason you missed it) is because of quantity over quality. You have a lot more things going on/skills firing off because you are fighting mobs together with your pets. And everything scales up once ally buffs/enemy debuffs enter the picture.
Pet bonuses are definitely -not- spread all over the place, though I wouldn’t expect someone who thinks that “using more durable, but less damage minions is the key to playing hybrids” would know anything about affixes like Subjugator’s. In general, pet gear is extremely powerful. If you bothered to check the latest builds (La Magra Summoner, in particular) you might learn that people are already beginning to notice.
Tyr, I’ve been playing through elite on a melee pyro and had pet gear dropping left and right. What do you think of a “boy and his dog” sort of concept like I posted earlier in the thread, using a limited (maybe even just one, with more from items) pet that compliments the player’s damage type (like a pyro with hellhound).
Since pet damage effectively multiplies with number of pets, does that seem like a bad idea?
If anything, I’m almost under the impression that the developers don’t want us to play pure summoners and want every summoner to be a hybrid. Nearly every constellation with pet bonuses in the devotion system is filled with +damage to YOU.
As someone trying to build a pure summoner, I actually find it extremely frustrating how the vast majority of items and devotions and even skills (Hello Primal Bond!) in this game seem to be screaming “Go make a hybrid!” (and that Reaper constellation that asks YOU to tag the kill on a monster just to summon a skeleton… cripes!)
The amount of items and devotions that give + to YOUR damage as well as your pets instead of giving you something a pure summoner would actually want on themselves like resists is nuts, and one of the reasons why pure summoners in this game are so squishy cause most of their items have offensive mods more suited to hybrid summoners instead.