Is Allagast a Forgotten Set?

I’ve been playing a Mage Hunter using the Allagast set, and I feel it could really use some improvements.

Build / SR30-31run (5:20, with 2 short rooms)

1. Survivability Issues
To fully utilize the Allagast set, the build heavily relies on TSS and Storm Box as the main damage sources. However, Storm Box does not stack damage effectively against single targets, which means the build performs best when fighting multiple enemies simultaneously. In my video, you can see that I try to pull as many enemies as possible in boss rooms, but it’s quite risky.

Even though Mage Hunter is a relatively tanky class, it’s not durable enough to recklessly take on groups in endgame content. I think the set could use some additional health sustain—perhaps through health regen or life conversion.

Alternatively, CDR modification of Deadly Aim might help improve uptime for Mirror or WoR, indirectly increasing survivability. This is a unique feature of the set.

2. Limited Mastery Synergy
Another issue is that the set only supports Arcanist and Inquisitor, which significantly limits build diversity. Would it be possible to extend the set’s support to a third mastery, like some other sets do? Shaman and Necromancer seem like they could be good thematic fits.

Additionally, the current design requires you to scale both Aether and Electrocute damage to maximize effectiveness. This dual focus makes gearing and devotion choices feel very narrow. Unfortunately, this issue hasn’t been addressed in the current test patch.

Conclusion
Overall, Allagast feels restrictive in both survivability and build variety. I hope it can receive some attention in future balancing.

3 Likes

Last time I played it up to 1.2.1.4 it was great, but I honestly haven’t kept up with the meta too much in the last two patches.

I mean, at least we have one set that can do that at all. Yes dual damage builds will feel a bit less flexible to build, but their existence does increase overall build variety imo.

3 Likes

I also tried the Allagast set, but i did something different : Vindicator, Level 100 (GD 1.2.1.3) - Grim Dawn Build Calculator
I also tried to max the storm totem but overtall no matter what I do the damage was “similar”

I can do SR 32-33 but it’s slow and it hurt your figger having to spam storm box all the time (0 CDR) because you can’t hold the button it is asigned to, you still have to press the key for each cast even with 0 CDR

Also, not sure why it has elemental damage to storm box on the medal Gildam Arcanum Commendation… it fits the medal but there is no support for elemental stormbox…could be all lightning instead

7 Likes

Would wish, if we wore the full set, we could hold the storm box skill instead of clicking it each time on separate enemy. That would really put on a show!

With this simple change the Allagast set would be far more attractive than it is right now…

1 Like

Banana? had some fairly decent Allagast setups, “at the time” i think, unsure how much they carry over to modern day tho, or if they got improved with the recent PTR changes, since then part of issue was split conversion iirc?

I don’t think it’s necessarily wrong the set “only” supports 2 masteries direct, since vindicator did work with it as it were, but also that’s simply just how some/other sets work too.
And it kinda feels like GD is reaching spellbinder fatigue/saturation :sweat_smile:

it’s been a while since i played allagast myself, and that was ofc more for the lulz on spam box side than trozan
And aside from feeling like my setup at the time were just regular me builds/more meme performance territory than meta(not gonna blame the set but likely just default my approach), i think a huge issue Box has is what Tek and Flaming says: as debuff class it can’t be actually spammed holding down the button.
I don’t know if this is even possibly to fix mechanically or it’s some deeper code/debuff template stuff that’s going to bork a bunch of things. But it doesn’t matter if it’s keyboard or mouse, you can’t hold down the button, which really hurts on a micro to 0 cd skill with a primary offensive purpose like that/allagast box

Performance or defence wise i’m not going to add much, let the meta bois handle that, lord knows we’re 10miles past caring about more powercreep anyway, so having Allagast full facetank 3-4 SR bosses and ravager + calla at the same time probably doesnt’ seem unreasonable anymore now/“by comparison” :woozy_face:

2 Likes

With every creep the main campaign becomes more dull. It’s already quite ‘challengeless’ once you get to level 94, and sometimes even earlier.
If any endgame build can easily do SR30+, then of course they’re going to blaze through the campaign with their eyes closed. So not sure what the solution is, but don’t let the power creep up to higher SR please… :crossed_fingers:

i’m not even just referring to lvl 94 or sr30 capable builds, that’s almost expected/Zantai has said it’s only natural endgame builds treat Ult MC as easy, that’s what Ascension mode will be for.
But aside from sr30 itself becoming easier, which is the part “we”/no one is caring about anymore, the level 1-90 campaign is similar a tertiary toss away thought in most cases.
At this point it really seems like it’s futile to keep bringing up or raise concern for or remind of “technically these are the balance criteria frames”:crazy_face:, and the game for all intents and purposes is you’re supposed to start lvl 1 on Ult(to become Ascension mode start?) if you want any remote sliver of old Veteran feel - and then you just have to stomach the pacing issue :confused: + then slowly accept sr90/36? is going to be the new underthetable norm, and 30-31 then default normal starter.(already predicted this when it was decided to add loot to 90)

i already mentioned it earlier in playtest in another thread since it kept being brought up that changes made now was indeed made for FoA and Ascension mode in mind (despite us not being on FoA). To which i said, what’s the point of adding a new and increased difficulty setting, if you’re just going to preemptively nerf that difficulty by raising the power already beforehand.
But in either scenario that’s just the way things goes, gief moar power :man_shrugging:

3 Likes

I understand that. My point was more that if an endgame build would be calibrated at SR10, then it would have less of an easy time than if you calibrate it for SR30. So if we’re moving from SR30 to SR40 as the norm (or whatever stupid number) then the disparity between playing ‘the game’ and showing off your powerlevel (what else is SR for?) will just get worse.

And yes I know ascension mode is going to be a thing at some point in the future, but as you said

I do this, because for me playing through veteran is kinda pointless. If you have any half-decent build you can hardly die on normal and while veteran is a bit better, it’s still easy mode. (I don’t like easy games)

And I just made a Clairvoyant AAR binder and got it to SR 42 :smiley: And that is 1.2.1.5 before buffs…

1 Like

That entirely depends on how much of the required gear you have a build, or if you’re just messing around with one you haven’t theory crafted and are winging it. In which case, things will be harder and SR will be far more a challenge, especially if you haven’t finished levelling up critical devotion skills yet.

Hell, main point of the campaign anyhow in endgame is target farming for crafting materials and MI’s and trying to chase the dungeon MI legendaries of course. With their tiny, tiny drop chances :upside_down_face:

Still better than Destiny 2’s catalysts lawl.

???

I haven’t seen any move towards that, hell, the big name builders all go for SR30-31 as the benchmark still, and only use SR36 for bragging rights. But not every top 20 or close build can handle SR36 though, or kill all Celestials easily, especially Crate of Entertainment. And even then, sub 10 minutes in SR30-31 is easily achievable across a massive number of builds. Probably a hundred+ if not the mid hundreds. And that’s just one boss at a time runs too.

Only reason I test in 34-35 is for stress testing to harden my builds defensive capabilities and show they can be handled by other gumby players in SR30-31 with relative ease. Well, bar the piano builds, those oft require careful button presses.

Besides, the whole point of SR testing in the first place is to provide a rough benchmark of build’s capabilities. Even though CR times are a lot easier to give an actual average on due it’s lower degrees of freedom…

Anyhow, at the end of the day, it comes down to whether or not the build feels fun to play. Which said fun is why I’ve been messing around with an acid retal sentinel using Armor of the Three set despite it’s shortcomings when using Fevered Rage :3 Because making enemies suicide themselves is always fun.

2 Likes

Yes — fun is the most important thing. And while Allagast isn’t completely unfun, it does feel a bit underwhelming right now. I believe MrTek felt the same — spamming Storm Box without being able to hold the button down is just a chore. Fixing that alone could improve the play feel significantly.

I want to focus on the current performance of Allagast in the current test patch. But honestly, it feels like only MrTek is actively testing it. Across the forums and YouTube, there’s barely anyone using Allagast. Isn’t that low popularity itself a sign that it’s not enjoyable?

Compared to other Aether sets like Veilkeeper, Clairvoyant, or Agrivix, Allagast feels lacking. Those sets are easier to build around, easier to play, and often stronger in performance too. That’s why I feel the balance between sets isn’t quite right at the moment.

I want to play like Darth Sidious — or should I say, Darth Allagast?
top

Here’s my save file for anyone who’s curious. Give it a spin — it’s busier than you might think.
_Lucius.zip (630.4 KB)

3 Likes

My builds are usually just messing around, sometimes I try to optimize them, but I usually don’t have the time. With all of them I can easily skip to SR20something to get the quest rewards and breeze through he campaign.

Thanks, I gave it a go (on non ptr) and it’s tankier than I thought considering the low hp. I personally find it more enjoyable with a component spam skill thrown in, so I have something to attack with while waiting for the tss cooldown. Damage is… not bad, but not great either.

1 Like

I asked for this to be changed a long time ago. So +1

If the above doesn’t change an alternative I thought about was to see the skill (with the set) have the ability to hit the maximum number of targets on cast if they are in a specified range to you and each other (if possible).

Then you can forgo the CDR thing and go another route with the skill in regards to the set and possibly with other supporting pieces that are not damage related.

1 Like

GDautocaster is your solution.
Or a AHK script in general, as I use it. It’s delicious.

Those tools are definitely a solution.
But to be honest, I’m just not a fan of using them :smiling_face_with_tear:

1 Like

Agreed. Much as I appreciate the mods and what they can do for the game, anything in the base game should work just fine without external tools.

2 Likes

I wanted to test specifically the TSS part of the updated set and as expected it’s still very weak.

I did aether PRM Binder with full Allagast and 26-22 investments into TSS line. Expected better performance than pure aether PRM, especially in solo dmg. My PRM tooltip is only a few thousands lower than solo PRM has, and TSS tooltip looked good. But it didn’t translate into advantageous gameplay. TSS interrupts PRM’s leech and doesn’t really reward with a dps boost for this survivability drop.

Despite base TSS buffs, the skill still feels like a Trozan set exclusive gimmick, where you get a huge proc from the set, good dots, big Devils and can sorta play TSS and be happy. In all other cases the skill is very hard to play, from both targeting a survival stand point, and it doesn’t reward you for this complex gameplay at all.

IMO, both Frozen Core and Shattered Star need big buffs, and the skill needs much better base grouping, not having it being locked behind the massive area mod from the green book.

4 Likes

I might be missing something, but don’t you have mostly lightning damage on TSS here?

New mod converts everything to aether.

2 Likes