So I wanted to know how the different sources of flat damage absorption interact - Turtle, Ascension, Fiendflesh, etc. I searched the forums, and the game guides, and the answers were all over the place!
The question is: does timed, subtractive absorption (Ascension, Blast Shield, Phoenix…) always happen before; or always after; or conditionally before or after hit point absorption (Crab, Turtle…)? If hit point absorption ever happened first, that would make Ascension way worse, with e.g. Prismatic Rage sometimes wasted.
This thread [1], and many others, says hit point absorption happens first.
The Grim Dawn Mechanics document [2] doesn’t answer. The game guide, under Order of Defense [3] [sic] says nothing.
Fortunately, if we assume a fixed priority between timed and hit point absorption, it is easy to test. So that’s what I did!
My Archon used for testing
(I really have to write up the build one day. It’s my first real build after an EoR attempt went wrong). I left all auras off, and removed the boots. I’d be equipping the Mythical Fiendflesh Greaves [4] for the hit point absorption proc (12000, all damage types). Ascension would be the timed, subtractive absorption.
My build’s health was about 13000 without auras. Roughly equivalent to the Fiendflesh barrier, so I could compare how fast the two depleted. For an enemy, I wanted a reliable DoT attacker - so Ascension had the best effect. I used the Act 1 Plague Walkers in Ultimate difficulty, as standing a couple meters away locked it into the poison bomb throw attack (470 poison over ~3s).
Test 1: No skills, no boots
The zombie did a lot of damage Minus my usual boots, I only had 68% acid resistance. Nice to be reminded how big resistance capping is!
Test 2: Fiendflesh
The zombie hurt the barrier before my health. It did about as much damage, proving that absorption happens after resistances (we knew that anyway, but nice to see it confirmed).
Test 3: Fiendflesh + Ascension
With both up, the zombie’s poison did… nothing! That’s cool, and what I hoped for. Only the initial bomb explosion got through.
So the order of defence is this:
Resistances
Ascension
Fiendflesh
Health
Now I’ve also tested multiple hit point absorption procs with a Trozan build. I can confirm that shorter cooldown hit point procs are depleted first. If there’s no other conditionality going on, the final defence order is:
Resistances
Timed, Subtractive Damage Absorption (Stacks additively)
Hit Point Damage Absorption (1st shortest cooldown)
Hit Point Damage Absorption (2nd shortest cooldown)
Health
Looks like combining a Prismatic Diamond with Turtle is a good idea after all…!
Links, formatted to circumvent “New users are limited to 2” rule:
[1] crate entertainment forum, /t, /damage-absorption-and-mechanics/115363/9
[2] Microsoft OneDrive - Access files anywhere. Create docs with free Office Online.
[3] grimdawn, /guide, /gameplay, /combat/#q18
[4] Search on grimtools items