Is "hardcore-viable" a meaningless descriptor?

you’re obviously just wanting to argue because

“this is still to inform”
inform to illicit X outcome is still “there to inform”, what/“the contents” of what it’s there to inform about might differ depending on what the desired goal/outcome of it is, but it’s still there to inform something

no, because “misleading” would then again depend on the requirement
if it had a set defined meaning and didn’t hold up to that, it could be misleading
but since it doesn’t have a set meaning, and is entirely subjective, “what accounts for misleading” is now also entirely, and extremely broadly, subjective, aka what’s misleading to player 1 might not be to player 2 despite them having totally different experiences from eachtoher or even from author

absolutely, that’s why they’re “funny” or “wasted” depending on who is there.
Because neither of those words mean anything either in the context of GD/build etc, the difference is just they have less significance or degree of importance on the game/player is vastly difference.
And funnily enough i already covered that in “can be played drunk” label comparison

more things than one can be meaningless, but the impact can be much different, therefor weight of meaningless can (potentially) matter, so ascribing the purpose of the label or its use differently then equally valid, aka not wanting to use a label that’s not defined well because of the importance and variables having more meaning there thus the label should not be in meaningless territory