Ultimate in GD is almost all about survivability and with Hungering Void we sacrifice so much of our survivability (via HP regen) and get a bit of damage. I mean 275 active health per second cost @ max lvl is just too much imo. And for example, when you already have 1300%+ chaos damage another 150-160% won’t do much. The whole Dying God constellation is not bad but Hungering Void is not that useful considering that it is a high Tier constellation and requires many devotion points investment.
One of my multiplayer buddies speaks highly of it. To be honest I never even notice the health cost when he has it up.
Take that with a grain of salt though since I’ve never used it personally.
Is that the only devotion skill that has a drawback?
I usually get the whole tree but just ignore that. That much hp regen isn’t a huge amount but it still helps and as you said, by then you already have so much damage bonuses that it doesn’t make no where near the impact that most other high devotion skills do.
The total speed/crit damage is likely to be the bigger benefit. Although I do agree that health cost may be a tad high (considering the large investment to get the the constellation in the first place)
Hungering void is in an awkward place. It requires a big investment and has significant drawbacks, especially for skills that are dysfunctional with bosses unless you have pets. If they added a life conversion and life leech alongside a flat chaos damage bonus, it would make way more sense…
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I found that devotion quite powerful at Lvl 10, mostly for the 30% crit damage bonus and the 8% total speed.
And that’s something that can be up 90% of the time (with cooldown reduction, mine lasts 20 seconds, and the 22.5 CD starts as soon as you trigger it, which means it is only off for 2.5 seconds every 20 seconds)
If you’re still interested, that’s how my Witchblade makes use of Hungering voïd and deals with the loss of Health regen.