Is it possible to replace the player characters model and animations during gameplay?

Specifically I’m looking into skills to “transform” yourself into enemies.

No, you can delete and replace the model/creature through quests but not skills

So, if I make a skill that spawns a pet that executes a script on spawn that completes a quest (and uncompletes the second quest) that replaces my model and executes a script on death which uncompletes the quest and completes a different quest to reverse my model, this might be possible?

… can you even uncomplete quests?

It replaces the whole creature, not the model, sorry if I wasn’t clear. It cannot specifically target the model or whatever.

For example, you have dialog with Npc1. He tells you he bus a werewolf and dialog ends. You can have him spawn an effect so you can hide the “transformation” , and then have the quest delete that npc and then spawn a new npc or monster in his place.

As for being repeatable, hmm I think you can have them reset but I’m not too experienced with the quest editor.

Yeah, sadly what I want to achieve is replacing the player, not just some NPC… hmm. I guess playing around with fancy effects will have to do. :confused: