My warlord just gone done in by Ixall’s second phase, who spammed Sunder / nullification a few times in a row without any other skill or attack in between.
Is that supposed to happen? This was in ultimate difficulty.
When I got back to it, I could just kill it and it didn’t use those abilities once.
Yes. And you probably got unlucky on your first try. Happened to me recently when fighting Acedian Aldric. He was spamming Wendigo Totem and I couldn’t muster enough DPS to get through his healing and he couldn’t kill me either. I stepped out, did the mine nearby and tried him again when I came out of the other side. This time he didn’t spawn any totems and I made a lesson out of him to not piss me off.
You can see from Ixall entry in grimtools, he has a powerful sunder special attack. Special attacks that have those two properties you see there (Initial Use and Delay Until Next Use) have also a hidden Attack Chance that determine whether he’s actually going to use the skill. That’s what he was nailing the first time you fought him. The second time it was your turn to get lucky.
that shouldn’t happen, it has a CD, he plops totem, you move out of totem range, gg
Similarly, unless GT is wrong, or it’s a patch change/different from my encounter Ixall probably shouldnt’ be spamming nulli but supposed to be on a cd skill
atleast i found Ixall nulli very manageable compared to Shrieks totems
By spamming I mean he was casting them on the expect delay times. And he was casting them close to him. And sure, I could kite him and whatnot. But after the 3rd totem I was bored and decided to come back later.
*you’re not the only one using the spam word, OP is too - and according to GT it should be on a 15sec cd skill ± CDR modifier etc
Totems has cd, Aldric plops down, you take 3 steps back, aldric comes out of totem range; you can now bonk for 5-6 secs before having to take another 3 steps, no kiting approach
It’s still doing it on the last patch. According to GT its sunder is supposed to have a cooldown of a few seconds, but that’s really not what I’m seeing.
In a fight right now, it very consistently casts nullification, then its sunder 4 times in a row. Then, the nullification - 4xSunder cycle of death starts again. It uses no other spell or attack.
It’s as if it ignores the cooldown on Sunder and just spams it. Then, once the nullification cooldown has passed, it casts that instead.
After more testing, it seems the distance is important. If I get close I can make it cast a normal spell. If I stay further away (see screenshot), then I consistently trigger the cycle of death.
yea this boss likes to rotate sunder/null volleys non-stop at range when his health goes down to half (triggered a phase?). you should always carry some aether cluster, will help in moments like these.
i think u melee it at full health then halfway through it starts to shape up to use sunder volley, then u obv move away from it. and thats the point where it starts to just spam sunder/null non-stop at range. so it seems like it has a phase but it just a natural progression of things. high dps builds will kill it before it has a chance to reach that point i guess. lucky for them. thankfully i dont see this boss much in SR
u misintepret that sentence. it SEEMS like it has a phase but its not, it just look like one because of how u are forced into range from it when it tries to sunder u initially
Perhaps I found the reason, not sure. GT shows she has only 1 sunder attack, but its skill ai actually shows 2 same sunder skill for different cases. One is used in long range (12-20 meter), the other is used in medium range (0-12 meter). The cooldown of the two are independent. Therefore, I suspect that the distance condition for both is met either simultaneously or alternately, causing she use nullification and the 2 sunder skills repeatedly. When player is in melee range, she would only use the medium range one, and this problem would not occur. Just my speculation.
I see, this may explain a few things. Could the delay of a sunder skill somehow be reset when the other sunder skill is used? I don’t feel like there was a 9- or 10-seconds delay between 3 sunders.
golem_groundbreaker.dbr is the sunder skill, short range is 0-4, medium is 3-5. Perhaps short range one should be just removed while lower bound of medium range should be set to 0?