Is there a chance for some small improvements to monsters' responsiveness to getting killed by different damage types with FoA release?

I know I know, engine is old, expansion is almost out, but I could not help but wonder.

We have all these various damage types, how about doing a little extra to make them differentiate more from one another?

Firstly, I always thought how cool would it be if enemies killed by cold damage shattered into blocks of ice.

Secondly, I noticed that killed monsters get “cleaned up” from the battlefield by slowly “melting away”, and I don’t know if this is my imagination or if it’s real, but during this animation, even their bones and muscle tissue were visible, which kinda blew me away. And I wonder - why not use this tech for Acid or Vitality damage? Just make them “dissolve” like that with giving them green or reddish tint during the process.

I don’t know if I am asking for a lot, but as I mentioned, some of the tech is already there and in my opinion, it would enrich the feeling of combat by a lot.

3 Likes

You’re asking for a lot :rofl:

2 Likes