Is there a side effect from freeze and petrify?

Stun, Petrify, and Freeze all make the character/target unable to react at all according to the official guide under combat, all three have the same description which “This effect prevents all actions for its duration.”

So my questions are there any side effects to this mechanism? Like if you’re frozen you take additional fire damage, if petrified you’re taking additional physical damage or the 3 of it is the same with a different color.

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Nope.
10 characters

You would only take extra fire damage from being frozen if the skill that caused you to be frozen had fire resistance reduction.

So all 3 technically have the same effect yes?

Thats one way to look at it, yeah. It may seem redundant but Id imagine the different visual cues, and different terminologies are designed to separate them in the interest of flavor, and to broaden the range of resistances, skills, and abilities.

If youre like me and wish there was a way to shatter frozen/petrified enemies with crits or specific types of attacks (phys/internal traume damage), dont worry- Im building that into the GD CCG card mechanics! Otherwise, maybe there is a mod for that.

all the debuffs enemies can use against player characters can be summarized into:
-reduced damage
-reduced offensive ability
-reduced defensive ability
-fumble/impaired aim
-aura that reduced max health
-arcane ball cleaning service
-slow
-immobilize
-stun/freeze/petrify

if we look at them objectively, we can see that enemies already have large selection of debuffs to ‘hard stun’ or ‘soft stun’ players.
hard stuns are stun/freeze/petrify, because they totally lockdown players from doing anything.
soft stuns are everything else, because they reduce players’ effectiveness in battle, or at least make players kite/defend instead of dps-ing, thereby prolonging the battle to give enemies more chance to survive.
arcane dispel ball stands as their own category. which is totally destroying player rhythm in battle everytime they appear (unexpectedly).