If so please link.
If not please dictate what the korvaak route would need to be chosen occasionally. It’s a cool constellation but currently none of my end game characters use it.
If so please link.
If not please dictate what the korvaak route would need to be chosen occasionally. It’s a cool constellation but currently none of my end game characters use it.
not my fav. tried time to time… its way to costly what it does atm, low wep dmg… proc needs some buffs. also +5 crit is funny number for 18/10 devotion, why would you wanna take this over alladrahs, hawk and typhos anyway.
+1 for buff…
actually this constellation is so bad that none of my char has max lvl on it, ya
I have to admit that it is hard to want this at 18 blue/10 yellow:
~100% damage (~ one piece of equipment)
~5% OA
and a proc that has flat OA/DA reduction and very small %wpn + on crit. It’s not at all a terrible proc… but there are also a lot of skills or things in game with flat OA/DA reduction and flat reduction doesn’t stack.
15 blue + some reds = much OA from DG (flat OA often can be more valuable than %, if you have little flat).
15 yellow + some reds = much OA from Ulzuin.
18 blue + some reds = Aeon and/or SoH
Reds are part of some of the better T1 procs and 3% OA from Viper,
So imho Korvac needs a boost. Not necessarily the proc, but the nodes.
Ideas:
-Some flat OA, perhaps - minor amounts 10-15 on some nodes?
or some DA
-perhaps 25-50% health regen on some nodes?
I don’t know about top builds that use it but I really like the DA shred for crit consistency specially if your effective OA isn’t at 3300+. I agree with the nodes needing something in terms of flat OA boosts. It looking like a pet build node probably doesn’t help its usage though.
I don’t mind the nodes but the skill isn’t particularly great in my opinion. The weapon damage part is very low for a tier 3 skill and the OA/DA shred while nice is the wrong type. Skills like blindside, crushing verdict are so much better at this for example and this type of course doesn’t stack. So most of the time it’s wasted on this constellation. The cost (blue and green) is unusual as well, not that much overlap there.
I’ve been wanting to find a decent build for this for pets. Unfortunately since it’s pure weapon damage the only real fit is primal spirit on it.
I also looked at it in regards to obsidian tremor and i think it can fit on that, but I have doubts that it’s worth ultimately.
I think adding some DA to the devotion would help make it more attractive, maybe up the weapon damage slightly, anywhere from 16-18%. My original idea was 20% but thats a 33% buff so that seems kinda scary.
Alternatively, lower the CD to like 1.2 or 1 second.
What I think would make this constellation used more often is to change the requirement, to something along the likes of Ultos and Rattosh. Three colors, lower requirements for each individual color. Would make it a lot easier to combine with other more established setups. At the current requirement it excludes rather a lot of options.
The pet bonuses on the constellation are comparable to the pet bonuses on other T3 pet constellations, but the other T3 pet constellations also have procs that have massive additional bonuses which Korvaak does not. The skill isn’t particularly strong, and the T3 constellation bonuses aren’t much better than the T2 ones, so as is there is no reason to pick this over Staff of Rattosh or Bysmiel’s Bonds.
Adding RR to the proc would make it a lot more attractive, at least giving some more significant utility. Increasing the OA/DA shred to 200 would also be more attractive, but I’m not sure how that would affect non-pets builds. Adding player defensive bonuses would be nice. Adding 10% pet speed would make me drastically more likely to take this, particularly on Ritualists.
I wouldn’t the OA/DA debuff to be actually stackable to others. As of right now at max level the debuff is crap compared to every other OA/DA debuff in the game and doesn’t stack with anything else, making it basically useless.
It’s a debuff skill that debuffs nothing.
I did use Eye of Korvaak on my RoH Infiltrator once just for fun. It helps me a little bit safer stack with Veil of shadow in Crucible.
Assigning Chillspike with it procs really well. On the other hand lots of skill could take its position at any time.
Low on weapon damage, petrify hardly lapidify any enemy whose rank is hero (63% resistance) and above (95% or immune).
It is dull and easy to be replaced, I’d choose his brother Empyrion instead.
What Korvaak needs is more useful debuff like impaired aim & fumble, making them 20%~30% would help any build without innate skill like Searing Light and such. Also increase flat DA 70~100 will do us a solid too. If Crate doesn’t wanna change OA DA debuff into stackable, at least tune them up to 200~300.
What, dose it sound insane & op, comparing to what I’ve mentioned below, no. Or transform this skill into practical debuffs.
Flat OA DA debuff on Rune
Rune of the Dark Progenitor, 100 DA OA
Rune of Murmur’s Kiss, 135 OA
Rune of Dark Desires , 100 OA
Rune of Ishtak’s Mercy, 120 DA
Item Skill (with high flat DA, OA debuff)
Final Stop on Mythical Final Stop, 170 DA
Fallen Comet on Trozan’s Skybreach set, 160 DA
Rebuke on Mythical Stonefist Rebuke, 145 DA
Gutripper on Mythical Gutripper, 100 DA
Trick Shot on The Adversary, 100 DA OA
Shar’Zul’s Wrath on Shar’Zul’s Worldeater, 125 OA
Item Skill (Stackable OA DA debuff)
Annihilation on Seal of Annihilation, -70 OA DA
Skill Modifier (with high flat DA, OA debuff)
Mythical Codex of Truths, 200 DA to Horn of Gandarr
Mythical Invoker’s Shard, 33% Chance of 150 DA for 2 Seconds to Panetti’s Replicating Missile
The Desolator, 100 OA for 6 Seconds to Flashbang
Devotion
Shifting Sand, 25% impaired aim plus flat 145 OA debuff
Rumor, -96 OA
Arcane Bomb, -95 OA (Could Crate decrease its arm time to 0.5~0.8 sec. We don’t mind lowering down its aether and lightning damage to 80~100)
Fumble, Impaired Aim on skill
Searing Light (10) 33% impaired aim & fumble, Demolitionist
Wind Devil (16), 50% impaired aim, Shaman
Endless Flame (12), 25% impaired Aim, Inquisitor
Circle of Slaughter (12), 35% fumble, Nightblade
Rune of Eldritch Instability, 16% fumble [20% would be better]
Rune of Dreeg’s Wounds, 15% impaired aim & fumble
Flat OA debuff on skill
Blackwater Cocktail (12) 144, Demolitionist
Flat DA debuff on skill
Flashbang (12) 250, Demolitionist
Biting Cold (12) 250, Inquisitor
Crushing Verdict (12) 236, Oathkeeper
Blindside (12) 180, Soldier
Markovian Advantage (12) 150, Soldier
Decomposition (12) 135, Necromancer
-DA on skill (Stackable)
Storm Box of Elgoloth (12), -115, Inquisitor
Vulnerability(10) -75, Occultist
-OA on skill (Stackable)
Wasting (12) -180, Occultist
Veil of Shadow (10) -130 , Nightblade
Blood Boil (12) -162, Necromancer
Reakd, Xerv and I run korv on many, many builds. It’s pretty OP
It usually competes with Spear of Heavens in Lightning or Aether builds and SoH is obviously much better. There are setups where you can squeeze it in, like I found that in Chaos setups stats are much better with Dying God + Korvaak then with Dying God + Abominations.
No idea what it does for pet builds tho, but yet to see a top build where Korvaak’s use is justified.
I haven’t tried it in all configurations, ofc, but Korvaak seems to be only good for chaos and only due to lack of base stats that most chaos builds struggle with and because it fits nicely with GD and Aeon.
Abomination is much better for all out offense, though, at least for Rah’Zin.
For both aether and lightning the Spear is much better. Especially the latter with the new rings with aether to lighting and the fact that lightning builds are usually not all all that desperate for oa/da.
I really like the proc of Korvaak though. It might not be awesome and op but that da/oa shred fixes many holes in some builds. 130 effective da and oa is a lot.