I have around 15 builds, that I am trying to somewhat maintain. Not a massive number, but also not nothing.
I also don’t use mods or cheat-tools in these games, after experiencing how that shattered the Diablo communities.
I don’t think anyone using these is necessarily doing anything wrong by default, it’s just not for me.
Summer 2023, I jump onto the playtest for 1.2 and start adjusting my builds to the developing patch.
It took me 6 months, until January, until I had most of them in working condition.
Now we see another round of heavy-handed, sweeping changes across the board that would require me to do it all over again.
This game has very limited item space, so i cannot just pick up and keep every item that might, in some future patch, maybe have a use.
It also requires me to grind materials for components each time I want to make a change of that kind.
And when affixes change, I have to grind for new greens, which can still take dozens of hours. Per item.
As a result, many builds I make have “flaws” in their itemization, that have to be abated by taking sub-optimal components, devotion paths etc.
I think that is pretty typical for most legitimately made builds.
Despite that, it seems the changes are evolving around a balance based on very optimized builds, who can test a variety of gear choices that just aren’t available in that quantity (and sometimes not that quality), to be tested and assessed by average players.
And then expects that players can just pivot on a dime when it comes to gear changes.
So my question is: Are GDStash and Item Assistant considered required to make a “balanced” build?
Or to even keep playing the game through the years, so you don’t get so thoroughly disappointed by a preliminary changelog?
Because I reinstalled GD for this test patch, but within 2 hours I figured I had neither the time, nor the mental energy to contribute anything besides first impressions.
It’s too many changes at once, too recklessly implemented, too poorly thought through, for me to get invested into.