oops, ignore the ‘issue with the’ in the title
having run through all three difficulties on a dozen or so characters at this point, the only portion of the game that irritates me is the black sepulcher. it’s the only area in the game with a combination of independently innocuous features that together feel clunky: the entrance is on the way to your destination, there’s no exit door, and the nearest rift gate is several paces ahead, making rifting out after clearing it a hassle.
i work around it by dropping a rift outside as i pass by, then when i unlock the inner necropolis riftgate, i portal back to the entrance and clear it out before portaling back to the inner necropolis. i get that it’s a super minor issue, but it feels weird considering every other area in the game is really elegant pacing-wise.
also, what’s up with the static heroes in the game? there’s narbalgal the stormseeker or whatever in the burrwitch outskirts, and the ice reanimator in asterkarn. they have a 100% spawn chance in the exact same place every time. was something originally planned for them, or is it just an oversight?