I got a fire, which destoryed some houses. I was able to place shelter construction sites onto the destroyed buildings. Now I got four houses in the same place as the ruins and one site with two houses in the same place.
I can confirm. After a raid, I was able to test by putting down a hunter cabin over six of the 9 tiles used up by the prior temporary shelter and then rebuild the temporary shelter so that both construction sites now overlap.
Here you can see after both buildings have been built that the hunter’s hut overlaps the temporary shelter. What you can’t see is that the hunters hut is being filled with inventory which means it is still accessible. I will be moving it after this post.
Curious if you can attack your own buildings, as an amusing exploit before this bug gets patched. Double-building spots with usable buildings is too good.
Finally, have you tried building a NEW copy of the building on the ruins, then repairing the old one for 2x the buildings on the same spot (or near enough)?
I considered that at first, but was concerned that I would only be able to click one of them and not confirm that I could access both of them. I knew that the hunter hut would immediately have an upgrade arrow over the top that would make it easy to grab.
As far as I know, you cannot intentionally attack your own buildings. You can remove wells from the area, and when a fire breaks out make villagers run away so they can’t put it out. Your villagers may attack one another when they are drunk and you can’t set troops on them to break up the fight either. All you can do is make them run in separate directions if you manage to catch them before somebody gets killed. We need a law and prison system in this game.
Can’t you just rebuild those houses? Same as you do when raiders destroy stuff.
Of course we can, but the fact that you can build over a rubble site is still a bug. That’s what this report is all about. Either you shouldn’t be able to, or the rubble site should be set to clear when you do.
Why is it a bug if the game’s designed to work like that?
Having 2+ buildings operating on the same piece of land is clearly a bug that the developers didn’t account for. A destroyed building codes the land as FREE but gives the option to rebuild the old building as a separate function from building a new building. Since the coding doesn’t overlap, you can do both.
A big part of this game is building a city optimally to reduce workers having to transport/walk too far. Another is that Shelters need high desirability to upgrade. If you could stack all undesirable buildings into one spot, you could concentrate undesirable buildings to reduce walking time but far enough away from Shelters to make no difference.
That’s a bug I’d want gone since it breaks immersion and makes it so that you can cheese development.
This is exactly what I did accidentally. In my first Screenshot, there are two homesteads on the exact same tiles. I built the second house rotated, so both buildings are clickable. Not sure what would happen, if built in the same rotation^^
Also in the second image, I can still choose to rebuild the building from the rubble underneath the new building.
This could be quite useful for really densely populated cities
Why is it a bug if the game’s designed to work like that?
The game isn’t designed to work like that. It is coded to work like that. That is the very definition of a bug. When a feature doesn’t behave the way it was intended (designed), it is a bug. There is no way the developers intended to allow us to overlap buildings on the same space. The fact that you are told when plotting a new building that a spot is unavailable because of another building, fruit tree or road is in the way means they intended for buildings to obstruct one another.
What this kind of bug is would be what we call an exploit, because it allows you to gain an advantage you are not meant to. You could stick small weak buildings inside much stronger ones, like putting your storage buildings inside a Fort, once the Fort gets knocked down. Then the extra walls you put up don’t have to cover as large an area; just has to go around the Fort. Then, after they both get knocked down, you get to add a third building overlapping the other two.