Hi,
I found some good looking katana that I would like to import into GD when the export plugin to mesh is available.
Also the number of verticles is around 8000 which seems good for a game like skyrim but will need to be reduced for GD.
Do you think a 1000 verticles item won’t make the game lag ?
Also can we add textures for reflection…?
Thanks
Considering one of the highest vertices amount used in a weapon mesh is 4510 (hammer2h_012a_01)
You’d be good, since an average 1h/2h sword is around 1200.
Specular reflection is most commonly controlled by the alpha channel in the normalmap.tex
A separate texture can be applied by using the .dbr variable: specTexture.
TL;DR
I haven’t messed with this yet so I’m not sure if it handles specular reflection aside or in conjunction with the normalmap.tex alpha channel.