Item Stats

Hey fellow Grim’s ! I had one little question, I reckon this is the section for it.

Is there any database that stays updated with not only the items, but the potential stat range?

Or perhaps have I overlooked a way in-game to display such ranges on items?
If not then treat this as a suggestion… :smiley:

Hello, I believe this is what you are looking for http://gracefuldusk.appspot.com/items

I Have not used Graceful Dusk in some time so i cannot remember if it has stat ranges but it is a great item database.

:smiley:

Yes indeed aware of that one. And a good one it is. It doesn’t seem to have the ranges though.

Shopping faction gear, for instance. The stats all change within a range. Like one thing d3 does cool is you hit a button, or when you compare you can see the possible stat range roll for each affix.

Yeah, Off the top of my head i can’t think of anything that has ranges for rolls. Maybe someone here might know of such a utility :undecided:

Ohh well, i tried :stuck_out_tongue: Good luck on finding something :slight_smile:

Hmm. Wonder how hard it would be for one of the modders to incorporate it into one of their utilities? If I could do it I would but I’m not that level =/

Sent from my SCH-I605 using Tapatalk

Grim Dawn Item Database is always up-to-date and allows to view min-max ranges as well as average values on item attributes, you can also switch to raw values (the ones that all other databases/wikis provide) if you want to, but they don’t reflect actual in-game values, so there’s no real point in using it.

I advise you to check Utilities and Resources forum here — there’s a great number of handy tools created by community.

^Spoke too soon. Thanks for the tool Dammitt :wink:

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How’d you calculate the min/max ranges? Have you verified them in-game?

I was having issues with the calculation in GD MinMax, a csv spreadsheet I made to report min/max values for items.

From asking the same question in another thread :wink:

To keep it simple:

  1. attributes on affixes: can vary, but can’t scale
  2. attributes on augments, components and consumables and of course skills can’t vary, can’t scale
  3. attributes on all other items can vary, some of them can scale, however there are certain attributes that have fixed values.

The formula is rather simple:
Code:

function _calcMinMaxValue(base, scale, jitter) {
	return [
		base * (1 - (jitter / 100)) * (1 + (scale / 100)),
		base * (1 + (jitter / 100)) * (1 + (scale / 100))
	]
}

But there are some quirks when determining what actually can vary and/or scale and how.

Affixes always have scale=0, but they have certain jitter (“lootRandomizerJitter”), so for base=100 and jitter=30, minmax range is [70, 130].

Attributes on items always have fixed jitter=20, but they can also scale (“attributeScalePercent”). So for base=100 and scale=30, minmax range will be [104, 156] (= [100 * 0.8 * 1.3, 100 * 1.2 * 1.3]).

Some items have rather high “attributeScalePercent”, for example it is 52 for 2h legendary rifles, bringing minmax range for base=100 to [122, 182].
But the tricky part is that not all of them scale that way, to be precise currently only offensive attributes scale with this property, other attributes have scale = 0. Also there are attributes that have fixed values, e.g. +x to skill/mastery, light radius, exp gain, energy regen.

It would be wise to post the link to original post or at least quote it. Taking things out of context is usually a bad idea and might result in misinformation. Though I admit that it’s my bad that I used general terms in this post, although I was talking about the tool itself. Saying that affixes don’t scale I was referring only to my database, they do scale with ‘attributeScalePercent’ of the item they are applied to, but this can’t be reflected in the dataabse, so I omitted this part.

Here’s the link to the post where I described the math: http://www.grimdawn.com/forums/showthread.php?p=462934#post462934