Back in the day, Titan Quest looked incredible and was probably one of the best looking games on the market at release, however now you go back and play it and it’s not as pretty and you see the limitations.
With Grim Dawn, the guys working on this have done a great job improving it over the years, to the point where it stands up to modern day gaming and the things we didn’t think would be possible, now are. Rotating camera, Dynamic Day and Night system, new movement opens with expansion pack such as whirlwind and all of the improvements made with the devotion system and now the loot filter.
I wonder if their next game will use the same engine, but heavily modified again, or if they will go with a different one.
Well, the next project is a town builder which uses the Unity engine.
If/when they may make a GD2 or a similar ARPG we’ll have to wait and see engine-wise. As Zantai replied in the 27th July live stream:
"drazac :if you do decide to make Grim Dawn 2, can you confirm that one of the goals would be to use new engine
I can’t actually confirm that for you because there’s really two avenues we could take with Grim Dawn 2. Either we start with a new engine and we rewrite a lot of the mechanics that we added for Grim Dawn to add it to that engine or we take the Grim Dawn engine and overhaul major components of it to bring it up to speed with whatever era we’ll be in at the time technology-wise."
I’d be fine with the old engine if they don’t overdo it like Bethesda did
One thing that I loved about Morrowind, Fallout3/NV and Skyrim having basically the same engine is that each iteration of the dev tools led to better and more sophisticated mods. Same could be true for Crate’s engine if they keep adding cool features. Modability can give a game a very long life. But there might be a point where technology gets too far ahead and it makes more sense to skip all the work and use an existing modern engine instead. Either way, I agree with OP and what ever you do, keep up the great work