Judgment Bad

I just wish pull-in effect would be stronger. Sucking in enemies to shotgun them with guns, spin to win with EoR or even to melee them sounds great but I feel like it works 50% of the time.

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That’s because the effect is countered by knockdown resistance. Have a look in the grimtools monster stats to see how pervasive that resistance is.

I have no opinion, informed or uninformed, other than Judgment’s pull-in effect combined with Aura of Censure, Inquisitor Seal, Olexra’s Flash Freeze, or best of all Wrath of Agrivix Callidor’s Tempest with its own push-back and knockdown is fun.

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This. Also it would be nice if on the Minefield SR shard it actually lumped the Cultist’s together, as it otherwise just ragdolls them around.

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The cultists are extremely weak to CC, so when I use Judgment they sometimes get knocked past my character and fly off in the opposite direction. It would feel much better if they stopped at the character’s position instead.

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