I just wish pull-in effect would be stronger. Sucking in enemies to shotgun them with guns, spin to win with EoR or even to melee them sounds great but I feel like it works 50% of the time.
Thatâs because the effect is countered by knockdown resistance. Have a look in the grimtools monster stats to see how pervasive that resistance is.
I have no opinion, informed or uninformed, other than Judgmentâs pull-in effect combined with Aura of Censure, Inquisitor Seal, Olexraâs Flash Freeze, or best of all Wrath of Agrivix Callidorâs Tempest with its own push-back and knockdown is fun.
This. Also it would be nice if on the Minefield SR shard it actually lumped the Cultistâs together, as it otherwise just ragdolls them around.
The cultists are extremely weak to CC, so when I use Judgment they sometimes get knocked past my character and fly off in the opposite direction. It would feel much better if they stopped at the characterâs position instead.