
Wrong. /10chars
Hugo Award in the mail.
Judgment has always perplexed me. And I don’t think I’ve ever written any subjective feedback on it since FG entered testing because I never really understood what the point of the skill was intended to be. It’s a longer-cooldown (transmuted) Callidor’s with a fraction of the damage but a funny knockback mechanic that pulls enemies in? The enemy pull seemed like the selling point when the mastery was being teased but it kinda turns out CC is just useless in Grim Dawn. Where’s my clock…
And Heart of Wrath was just doomed from the start, as many secondary skills are. Pity that they are beholden to Global Conversions to function…
Also Crushing Verdict might just be one of the least interesting modifiers in the game. DA reduction is something but it’s nonstacking and not any exceptional amount even when hardcapped.
huh, could have sworn you were the one that told me the tech existed to fix it/it’s doable to fix in table modifiers?
- devs just choose to not use it ![]()
i’ve said it before, but there is a very easy way to help judgment

while this might be/been kinda a joke about dw 2hs/doubling modifiers, something very “interesting”(obvious) happens when you use the save editor to spawn with 2x dreegalnores(and chaos medal iirc?); it becomes very low cooldown.
And wouldn’t you know, spamming judgment can actually be fun
but, one of the more perplexing things to me with judgment is, even if we ignore being a in a time where virtually every skill gets CDR centred (and Judgie didn’t), the dmg seems oddly scaled, for a skill meant to be a 5sec base cd @_@
Is that like the “aoe penalty”? if so why is WoP allowed its screen wide dmg
, each second ![]()
I’m not sure what you’re referring to.
It’s possible for item skill modifiers to modify secondary skills, if that’s what you mean, but it displays poorly on item tooltips and indeed, Crate does not use it (likely for that very reason).
but in the game?
just kidding, i’m on board.
Hold my beer:
Successor to 0.4 sec CD version.
0.6? secs, that’s not spam, that’s “spam”
this is spam ![]()
https://imgur.com/a/gE9mQHj
*also #EnergyIssues type spam skill scaling ![]()
Hot take:
All cooldown skills are bad as solo or main dmg source, until you significantly lower their cooldown or make them spammable.
- Forcewave? Spam is better.
- Grenado/Canister Bomb? Lowering the cooldown as much as possible makes it playable.
- Stun Jacks? Spam.
- Doom Bolt/Sigil? Lower the CD as much as possible. Otherwise bad.
- Amarasta’s Blade Burst/Ring of Steel? Lower CD as much as possible and weave a default attack in between.
- Phantasmal Blades? Spam.
- TSS? Lower cooldown as much as possible and still unexciting.
- Callidor’s Tempest? Spam.
- Primal Strike? Spam.
- Bone Harvest? Spam.
- Siphon Souls? Just not a great dmg source, more a debuff (strikingly similar to Judgement)
- Aegis? Spam, or weave another main damage skill.
Not being able to spam a skill just makes the game slow and often unfun, imo.
Even if you weave two or three cooldown skills, the result is likely less damage and less reliable sustain for a high investment in skills.
Might be something Crate is going to tackle with the Onslaught stacks?
SS is debuff class, hence its dmg not stacking on recast,
Judgment is just the same as RoS/War Cry/Horn of Gandar aoe/regular attack template - “skill attack radius” (but with ragdoll state inverted/set to pull instead of push
)
And it will most likely fail…
if onslaught was going to fix it i’d guess we’d see Zantai or praetorian hints “just wait for FoA” like with other stuff
but here they are saying it’s bad instead/“please fix” ![]()
Just the number of needed skill points tells you it will fail… And sustain for CD skills is another question…
This tells me the DoT does not scale enough compared to spamming flat.
Only thing you can have here is regen? I never quite understood how to make a build survive with just cooldown skills. ![]()
it funnily again becomes a matter of cdr; get enough global %cdr that all your cooldown heals can cycle or trigger reliably frequent enough.
but avg cdr is like 20% on caster builds, which often/“generally” doesn’t seem like it’s enough for chariot/non-regen Giant’s blood rotation ±Dryad (given dryad saw some unfortunate
cdr buffs this patch it might become spamable enough to use tho)
strange how so much seems to end up revolving around cooldown and reducts in GD/later versions of the game ![]()
Might be just me, but its never been an issue for me. ![]()
Just wait for FoA ![]()
100 points for Gryffindor
DoT scaling is one thing, another might be that perhaps the items that compete for the CDR slots don’t give enough extra damage to make up for giving up the CDR. Like when you look at the items that offer flat CDR to Doom Bolt and the items that compete with them on the same slot…

One side is basically a 25 % TDM with how much CD it shaves off (and with each stacked reduction that TDM gets bigger and bigger), the other gives a smidge of weapon damage. Doesn’t seem very comparable.
As for Onslaught it’ll be heavily dependent on the rate at which we can generate those stacks. As long as it takes 2 or more seconds to get full stacks, keeping the CD skill at long CD but with higher damage might be a good enough option. But if we can crank those stacks out fast then skills like transmuted CT will continue to be unappealing. And I don’t think anybody will want to be spending their stacks to get more damage out of Judgement of all skills. Its cooldown is too long baseline even for Onslaught, so you need to dedicate slots just to get the cooldown low enough, and then it still does poor damage
ay they said it folks!
