This game does have a bit of a problem with time wasting in general, and this is after countless QoL updates along the years. I remember back in the AOM days you could spend a hundred hours trying to find a single hat recipe to complete your set, you just needed a little bad luck and the game could completely screw you over.
I bet back in those days if you dared question the loot drops you’d get the same asinine boomer response you get here, “just play a dozen more hours”, as if everyone had that kind time and/or patience. Cheating was also suggested. Not much has changed. Seriously though. Make new character? Like what? How is that a solution??? I honestly think this kind of attitude prevents the genre from flourishing into the mainstream. Hence why we currently only have like 3 loot ARPGs to choose from. Do we even lose literally anything from reducing the cap on spirit guide services?
The reason why we got all these QoL buffs over the years, not just the new invertor services but also the MI drop system overhaul, the increased materials drops, component part removal, mastery bar respecc, iron bit transfers, etc. is because sinking players’ time like that is simply antiquated, bad game design. And I do think there’s still work to be done, mostly in relation to crafting and yes, respeccing for new players. Ideally you’d want people to stop using cheats for simple time saving measures. If I had crafted all my Conduits legit I’d probably have 500 more hours of my playtime spent gathering flowers in Ugdenbog. Not to mention all the SR75 grinding for Iron Bits.