You have totem with +4 and higher multipliers then me and devotion
I have 2 points in each rune with pretty much no multipliers and I just ties then run it’s actually only 15secs not a minute(not counting the lag. If I maxed out a rune it probably would take only 2-3secs
Anyway, all i really wanted to say that skill balance should be based on ultimate performance rather than normal/vet because not all skills scale linearly to late game, and pretty much everything works great for normal/vet, if the Inquisitor’s skills are even better then good for him but it doesn’t matter (what a rhyme ).
232 absorb with 100% uptime performs better than on paper, as per this post. It maybe won’t save against a crit from nemesis with Mythical Notched Bone, but it’s very useful for reducing background damage.
Any class, if played right can plow through veteran. You will find that inquis needs a second mastery in ultimate. It’s a utility/support mastery at it’s core. Even runes need support
Ugh this just confirms my concerns with this game. I have found that my old characters who were gods pre xpac have become poo in xpac areas and wondered how pets from necro and a ignaffar build I was working on would fair end game. Seems like they all suck in xpac area. Good bye Grim Dawn you were fun but have become pointless to try.
Well goodbye mate too bad you gave up before even trying to improve your character and are going to completely miss out on OP Necromancer skellies and End game farming Ignaffar
Every character is weak when they enter AoM, or at least, weaker than the old content. And if you take an old powerful build into AoM at level 85, without new gear, you are at a huge disadvantage. It’s not the class or build, it’s your lack of new gear, and low level. Ultimate AoM is best played at level 90+ with the new gear.
Welcome back to being a noobie again. Your old stores or gear are no longer good enough. You need the new gear.