He has stupid damage with just 1 point in both runes, stupid amount of crowd control through the runes, huge damage mitigation through the seal, a heal button that buffs hugely, a couple skills that reduce enemy DA, and then a skill which gives absolutely huge OA boost.
I’m an extremely aggressive and careless player as I watch TV at the same time as playing, however I got all the way to Warden and bet him within 1 hour without any risk of dying even once.
Every other character I’ve died at least 6 times (with at least 3 death against the warden) and taken twice as long to reach the same point.
Or has early game been nerfed again? I haven’t played since the Old God path update was released
I don’t think I died even once to warden throughout all my GD experience since early access. Seal is not as good as it is on paper, the numbers arent that big and sometimes you have to move. crowd control is on par with demolitionist, its good but not amazing. And the damage is what you make it. It can be good or mediocre.
In very early game lvl 1-15 its very impressive with just runes, there you are right. But that ends very soon.
I haven’t died in Act 1 with any character and i always do Gutworm and Salazar as soon as possible.
232 Damage absorption in the seal might sound great on paper but it becomes rather bad just in mid Elite and outright terrible in Ultimate. In Ultimate it only becomes useful to stop DoT damage and give a damage boost through Arcane Empowerment.
Runes start to fall off rather fast, even just in Normal/Veteran. If anything they need a buff.
When does it become apparent that they are weak cause I just cleared first 3 levels of SoT without any issues (except against reflection)vand only 1 point in both runes but maxed artifact handling. I could probably complete 4 and 5 if I put a couple more points into the inquisitor seal.
If you aren’t playing Veteran, all characters have a stupid easy time through Normal.
As far as difficulties go, you need to be mid way through Elite at the very least, before you start to see if your build is going to be good or not.
At early levels, Inquisitor is very powerful, but things always change as you level up, so give it time before you cry for a nerf. You might find they are weak at higher levels.
I agree with bystander. Many skills with flat damage/absorption are very powerful early game, but they are quickly brought down a peg or two in higher difficulties. Devotions are another way to cheese Normal/ Veteran.
200 absorption from 300 damage hits is amazing, but when you’re taking 5000 in one blow it’ll feel less impactful. Same thing goes for damage. I saw another post about skeleton damage being too high early level. When enemies have a hundred or so hit points and your skeletons do 60 with each hit, they might seem overpowered. When your target has 5000 life, however, it becomes a drop in the bucket. Inquisitor skills I’m sure hold true to that.
I’m curious to see your feedback down the line when you’re in Ultimate farming nemeses.
Precisely. Some sort of “Titan Quest Act III principle” : Greece and Egypt are health walks, and then arrives Asia. And you reconsider the attack / defense ratio.
It coulld be toned down in early levels at least, I mean I’m already the blood grove with only 2 points in both runes and second upgrade and the damage is still more then satisfactory taking no more then a minute to take down dermathan queen and almagation,. And that bolther guy (forgot how to spell his name, the one that has that pretty dangerous orb attack thingy) just melted.
Should handle it fine considering my Vitality grasping vines build could back in B31, But yeah definitely will give feed back the runes are so much fun!!!
never considered attack/defense ratios in TQ because I played trappers/petmancers or hybrid versions I always completed legendary with resists -70% or lower
Wait until Ultimate before you solidify your stance. Skills with flat damage or damage reduction don’t scale all that well, while skills that are based on percentages or weapon damage hold up well. The dual wielding ranged passives should do well to keep their damage up, but much of those other skills will not scale that well as you level.
I’m making an Inquisitor now, and just a little ahead of you. I have not gone down the runes path, but I do feel the character is very strong right now. Surprisingly so, but I do know a few of these skills I’m relying on might not scale up. I’m hoping +skill, that takes a skill 10 points over the base max will help them hold up. I just don’t know yet.
I’m into elite with my inquisitor now and I’ll say that rune of hagarrad is nice and getting moreso - on enemies with larger hitboxes it’s been oneshotting heroes. Later on you get 10 projectiles, with the right equipment dealing 385 piece/450 cold each, +120 cold from items, +100 elemental from items. If you stack damage correctly you can get each projectile to ~ 15K-17K so the rune can dump 150k-170k onto a large target without crits, then plus frostburn or whatever else. This is theoretically pretty good but I will provide a more indepth analysis when my char actually gets there.
I don’t want to disappoint you but Ravna or the Amalgamation on veteran goes down under 10 seconds on pretty much any of my builds, under 5 sec on most.
Just killed Shar’Zul on veteran in around 5 seconds with a completely self found (deleted my old save folder prior to AoM to start fresh) Vindicator with Storm Totem and Storm Box (plus -rr devotion procs) alone.
And this build will be mediocre at best single target dps wise in late Ultimate.
The moral of the story is that practically every skill of every mastery obliterates everything on normal/vet with a little bit of focus, but this obviously doesn’t mean that all skills are OP.
You’ll have to show me 5-10 kills on the Queen. There is 5 seconds of animation at the half way point, that she takes no damage during. You may (or I am) thinking of a different fight. He also may be clearing the trash before engaging her directly. Though 1 min is a long time on that fight. 5-10 seconds is likely an exaggeration.
Just hit lvl 82 in Ultimate with my DW gun Purifier. The damage output is… OK, but 75% of my damage is still devotion and item procs. Defensively getting one/two/three-shot by trashmobs, heroes, bosses and anything and everything with CC/Burst damage left right and centre. The seal is the worst design for defence for a ranged character. It wants you to be stationary, but you just can’t. Blast shield, even max’d out on top when ready allow you to take 3-4 hits instead of 2~ Not to mention the heal… Mediocre movespeed buff, and even maxed the amount it heals vs. points dedicated to it and factor in a cooldown 3x longer than Pneumatic Burst. it’s just horrible for sustain. Comparing it to Nightblade’s Pneumatic Burst it just not even fair.
The seal,coupled with Blast Shield and other deflect sources, allows you to facetank MQ with no problems. I would say null field is very, very good.
Comparisons with PB should not be made unless you take into account the whole tree. Word of Renewal is an AoE heal that provides racial damage multipliers. It also provides you with CC resistance which is paramount in the Crucible. Petrify resistance, especially, is massively important as there not many sources on gear.
This is the char (my only one right now as i said before) just a level or so after i killed Shar’zul in 5-10 secs. He was obviously at lower level when he was at Homestead but had the damage skills maxed and the most impactful gear pieces intact by then too. (also grimtools displays resist with ultimate penalties so add 50/25 to them for vet )
I don’t think you can say it’s some secret op super build, neither that Ravna’s tougher then Shar’zul.
It’s just veteran is this easy if you played this game long enough i guess.
ps:
i mean’t no offense nor is me boasting by all this, just trying to prove my point.
Like I said, you exaggerated a bit, you also said you did it with all your characters at that level. Anyway, I just had to call it, as it’s not that fast of a fight, and he likely included all the trash killing getting to her.
Anyway, he’s right in that at low level, it is super powerful. I’m also quite aware that builds show their true nature once in Ultimate. The very first area of Ultimate will show your builds true colors.
As i said before i wiped my saves to start fresh so right now i only have that char. Before AoM, with around 1,5-2k hours in GD, i could twink all my chars with proper leveling gear to do so. It’s just this one didn’t even needed that, and neither many more.
You’re right, he probably did, mae culpa.
I didn’t.
My whole point was:
Almost every skill is super powerful at low level.
What he wrote as an example doesn’t really proves it (but it’s true regardless).
Skill balance is based much more on late game performance then early game, so a skill doesn’t really need to be rebalanced just because it works “too well” early.
Absolutely nothing more.
I might brought up wrong examples and pulled away too much from the original topic, i take the blame for that.
Anyway, i didn’t mean to start serious debate, i just overreacted a bit, sorry for that.