Lack of Piercing to Acid conversion outside of chest/weapons/helm

Hello

I am looking at Dunefiend set and i notice serious lack of piercing to acid conversion

As set cannot be broken in view of bonus to Shadow Strike and converting Cold to Acid to Shadow Strike, the only current option is to using two Mythical Widow Stings (each having 12% to 18% acid to piercing).

Maybe it is designed as intended, but when half of the damage on the main attacking skill is only 30% covnerted (cold is converted fully, piercing is only 25-30% at best) i think it seriously hurts the performance of the build.

Dunefiend set is clearly designed for Eye of Reckoning at first place, as each weapon of set converts physical to acid, helm and chest converts lightning to acid + 4-piece set adds 30% lightning to acid, so it’s effectively 90-95% lightning to acid on Soulfire, while no piercing to acid on Shadow Strike.

Another Shadow Strike set - Deathguard - allows full cold and pierce conversion to acid, while supporting another powerfule nuke/buff (Bone Harvest).

PRobably conversion value of piercing to acid on rings will not be increased (as they are blue rings and there is similar 12-18% of vitality to cold on Mythical Starfire), so it’s probably in line with epic rings’ positioning in the game.

What I propose is to add 40-60% piercing to acid on some kind of belt where there is already +1 to Nightblade, as Nightblade currently has only following conversions:

  1. acid to piercing on Mythical Spellbreaker Waistguard: is somebody even using this?
  2. vitality to cold on Gargoyle Waistguard

while other classes:

Soldier: aether to physical, acid to physical, 100% vitality to physical (even no +1 to Soldier)
Arcanist: vitality to aether, fire to aether
Shaman: vitality to lightning, lightning to vitality, aether to lightning
Demolitionist: fire to cold, aether to fire
Necromancer: aether to acid (obviosly for Deathguard Reapers), chaos to vitality
Occultist: elemental to vitality, cold to chaos
Inquisitor: aether to elemental
Oathkeeper: acid to fire, piercing to fire, vitality to acid

if adding piercing to acid together with +1 to Nightblade is “no”, there is a group of belts which have conversions with out +1 to masterty:

Mythical Pack of Treacherous Means: elemental to piercing, acid to piercing
Mythical Murmur Kiss: fire to acid, aether to acid
Mythical Sash of the Bloodlord: fire to chaos, vitality to chaos
Mythical Gladiator Distinction: vitality to physical

maybe it could be possible to add piercing to acid on a similar belt in order not to break the balance?

Acid, cold and pierce are main damage types of Nightblade and it’s a pity when two of those damage types cannot be sufficiently converted into the third one type to maximize the damage (like you can do it on Deathguard Reaper or Noctirn Shadow Strike when it’s 100% cold to pierce and no problem at all).

Appreciate your ideas / support for this requiest!

Yes. Someone is using this.

you wouldn’t really want to be using another belt than deadly means on dunefiend anyway, just saying - getting a bit of pierce conversion for SS isn’t really significant compared

not how it works btw, so the dmg “loss” not only isn’t really significant, it also isn’t really there
you also gotta remember 2 very important factors of said set that’s in play for Dunefiend shadow strike; 100% wd and 110% TDM
even if we ignore dunefiend SS purpose as a DoT primer, the piercing dmg lost is not only not half the dmg (far from it since significant portion of SS dmg is dw WD), but it’s then also ofc more than handily made up for on the TDM alone

*not saying getting pierce conversion somewhere would be bad/it’s a wrong request, just that maybe it’s glossing over some details
**and we/you really wouldn’t want WD or TDM reduced as substitution for a bit of pierce conversion either for Dunefiends

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Valid points, but what do you mean by using Pack of deadly means? Do you have an example of build using Dunefiend and pack of deadly means? Similar to what Wyrez did in his build? [1.2.0.1] Assassin - Update: 5.8m crits - Big Shadow Striker - SR 76, Cr 170 - #15 by WyreZ

Dervish you take deadly means for +1 OK and to convert Meditation relic
Witch Hunter you take deadly means to convert Second Rite
*and ofc the belts’ own flat and double oa is kinda tough to argue with too

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Thanks for clarification. Flat Vitality is converted to acid by two Rings of Shuroth + Mythical Pack of Deadly Means and then it’s added to damage of Shadow Strike. I believe it would not hurt diversity if we would have options of converting flat pierce (from skill itself and from Dual Blades) into acid as well?

not saying it would hurt diversity,
just saying in this case/your chosen example you have a far superior option, thus making proposed belt conversion redundant there
likewise mentioning the pierce dmg “for dunefiend” isn’t that significant so as to wouldn’t be worth a potential tradeoff for WD/TDM (assuming set conversion/conversion modifier = reduced WD/TDM “compensation”) - since the WD and TDM again here is worth more than the native pierce on SS
ie i’m just pointing out the details that might have been missed/applying to dunefiend specifically here

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Just want to remind that Dunefiend also provides % pierce damage, so for example chest and helmet can be used for pierce builds as well (that’s where Spellbreaker Waistguard might come in handy). Kinda reminds me how I was using Luminari chest on a ranged pierce build and it got peirce → elemental conversion moved to it from the medal because… some dude probably made some nasty build with it and it had to be “balanced” in such a manner. Needless to say I had to look for (a worse) replacement.

Also I always kinda wanted to make use of those dual damage items, in case of Dunefiend it would be pierce + poison of course, seeing how blades have base 40% pierce ratio on them. Unfortunately, it doesn’t really work all that well - outside of main campaign at least…

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All points about vitality to acid being superior are valid, so adding inferior option (pierce to acid) should not upset anybody and should no create “Meta”/“overpowered” build here, it’s just the matter of cohesion when you have various options to unify all sources of flat damage into a specific one, like pierce to acid in this case

I am not asking to add pierce to acid on Dunefiend, i request to add more items with pierce to acid elsewhere, outside weapons/chest/helm.

Rings and belt look like the natural choice to me here as it is common slots for conversions (as i showed in first post).

Hope Zantai has something to say about it :slight_smile:

Yes, pierce to acid isn’t very abundant.
But it’s far from the worst. Try Aether to Pierce or Chaos to Lightning, if you want to see some poorly supported conversion.

Any conversion that isn’t on a belt (or sometimes a weapon with up to 50%) needs to either use 4 global conversion pieces, conversion on a set bonus or a skill-specific conversion.
So you could make the same argument for any conversion, with no fitting belt.

If you want to convert the pierce from Shadow Strike, like you said, but you not necessarily with Dunefiend, then there is 100% conversion on Rift Scourge Slicer - Items - Grim Dawn Item Database.
So I don’t really understand that argument.

With the latest “Ascension” announcement, it’s pretty clear they are saving some conversion to put it on “Ascended” greens, so I wouldn’t expect a big item change before the DLC comes out, tbh.

riftscourge defeats the dunefiend purpose tho
so for the concept of OCD satisfaction conversion “with dunefiend” it would then have to be on something else, belt etc

but i think you’re right/making a good point with the Ascended affixes might serve this purpose, and perhaps we’ll finally get some of that juicy acid to cold conversion more easily too :smile:

We did a round on the discussion and get back to my initial proposal: piercing to acid on belt :slight_smile:

yes, Rift Scourge Slicers are perfect for leveling acid Shadow Strike as they have both pierce to acid and cold to acid, but when i upgrade to lvl 94 legendary set - boom, no conversion at all. Very disappointing.

And as somebody mentioned, there is not a lot of replaceable slots on Dunefiend Witch Hunter which may be changed to get this theoretical acid to Pierce.

Aether to Pierce or Chaos to Lightning is something very meme/special which is not normally required if you build for native damage. I don’t say this should not be present, it’s just not the same scope comparing with native damage types of Night Blade - pierce, acid, cold - when normally there are options to convert them all into one.

Wait for the next expansion and you can have your complete conversion.

Another idea: Nidalla’s Hidden Hand currently modifies only Belgothian Shears, Amarasta Quick Cut and Whirling Death.

Perhaps it can/could be reworked to provide general pierce to acid conversion for all skills/flat pierce damage?

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