Hello
I am looking at Dunefiend set and i notice serious lack of piercing to acid conversion
As set cannot be broken in view of bonus to Shadow Strike and converting Cold to Acid to Shadow Strike, the only current option is to using two Mythical Widow Stings (each having 12% to 18% acid to piercing).
Maybe it is designed as intended, but when half of the damage on the main attacking skill is only 30% covnerted (cold is converted fully, piercing is only 25-30% at best) i think it seriously hurts the performance of the build.
Dunefiend set is clearly designed for Eye of Reckoning at first place, as each weapon of set converts physical to acid, helm and chest converts lightning to acid + 4-piece set adds 30% lightning to acid, so it’s effectively 90-95% lightning to acid on Soulfire, while no piercing to acid on Shadow Strike.
Another Shadow Strike set - Deathguard - allows full cold and pierce conversion to acid, while supporting another powerfule nuke/buff (Bone Harvest).
PRobably conversion value of piercing to acid on rings will not be increased (as they are blue rings and there is similar 12-18% of vitality to cold on Mythical Starfire), so it’s probably in line with epic rings’ positioning in the game.
What I propose is to add 40-60% piercing to acid on some kind of belt where there is already +1 to Nightblade, as Nightblade currently has only following conversions:
- acid to piercing on Mythical Spellbreaker Waistguard: is somebody even using this?
- vitality to cold on Gargoyle Waistguard
while other classes:
Soldier: aether to physical, acid to physical, 100% vitality to physical (even no +1 to Soldier)
Arcanist: vitality to aether, fire to aether
Shaman: vitality to lightning, lightning to vitality, aether to lightning
Demolitionist: fire to cold, aether to fire
Necromancer: aether to acid (obviosly for Deathguard Reapers), chaos to vitality
Occultist: elemental to vitality, cold to chaos
Inquisitor: aether to elemental
Oathkeeper: acid to fire, piercing to fire, vitality to acid
if adding piercing to acid together with +1 to Nightblade is “no”, there is a group of belts which have conversions with out +1 to masterty:
Mythical Pack of Treacherous Means: elemental to piercing, acid to piercing
Mythical Murmur Kiss: fire to acid, aether to acid
Mythical Sash of the Bloodlord: fire to chaos, vitality to chaos
Mythical Gladiator Distinction: vitality to physical
maybe it could be possible to add piercing to acid on a similar belt in order not to break the balance?
Acid, cold and pierce are main damage types of Nightblade and it’s a pity when two of those damage types cannot be sufficiently converted into the third one type to maximize the damage (like you can do it on Deathguard Reaper or Noctirn Shadow Strike when it’s 100% cold to pierce and no problem at all).
Appreciate your ideas / support for this requiest!