Lack of support for 2handed?

Not always true (didn´t check all augments). Potent Ravager´s Eye is even better as 2 normal ones (Pet stats). Components are the problem.

And there are good 2H builds: Stormreaver, Rancor, Avenger…

yup you get +5% pet dmg from the potent version compared to using 2 regular :slight_smile:

2 Seal of Blades/Might vs. 1…but this discussion is old. :wink:

I am not following here, are you suggesting that 2 Seal of blades are worse than 1? We have already touched upon the fact that 2H can’t use 2 components.

yes, there are like two threads that @adoomgod made a few months ago like “what does 2handers really need?” I can try to find them

Misunderstanding. :slight_smile:

As I said, the “real” problem of 2H are the missing 2nd component. And this discussion has been here since…I started with Grim Dawn. And with these “better” components since AoM the gap has even widened (imho).

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Two threads actually.

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Ye i’m not mathematician when it comes to builds and min/maxing, the only thing
i care about - passionately - is balance in all things . And if 2handers has an issiue,
it’s not something that will get solved by putting our heads in the sand.

Given that those two threads have nearly 200 posts between them I don’t think anyone is putting their heads in the sand. But so far the devs haven’t made any changes except for what may be detailed in the changelogs.

Lots of virtual ink have been used,to describe that 2h are rarely competitive.

Top tier are currently Stormweaver Vindicator and Rancor builds.Forcewave Warlord and WB are good too,there are few others decent like Ultos or Wildblood.But there are damage types without much options,even average.

Also blue 2h are really bad.From all of them,I haven’t use even one.For melee DW outperforms 2h variant.Like compare Korba DW Trickster with 2h melee,big difference.

Yeah, it would be nice, if components granted 2x bonuses to 2-handers, just like Augments do.
Also, Nightblade provides TOO GREAT support for auto-attack DW, while Shaman’s support to 2-handed auto-attack is pathetic. Therefore DW builds (almost all with Nightblade) rock, and 2-handers suck. Not to mention, that to “band-aid” 2-handers, Crate added OP “Kraken” constellation, and every 2-h build is forced to take it, even if it doesnt use chaos/primordial affinity.
Kraken should be nerfed, to be more in-line with other constellations, and damage (and other stats) for 2-handers should be buffed accordingly.

I don’t agree that Shaman 2H-support is pathetic.
When even 2H-Trickster is strong as hell with Feral Hunger and Savagery it can’t be so bad.

I checked all the 2h melee builds, and i found out all of them can do C+. I found 1 soulrend build that i didn’t know it is c+ but can kill 12 sec lokkar.

I don’t really understand why u don’t find any 2h builds?

2h weapons that i didn’t find an build of them or they are just waste:

Gutsmasher - Rancor better (bleed) Leviathan better (physical)
Mythical Guillotine - Rancor better. Further i don’t undestand this weapon… Necromancer doesn’t contain any bleed dmg.

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Many 2H weapons have been getting buffs patch after patch though, and they tend to have strong skill modifiers or +2 to several masteries which are selling points.
Not just the few top tier ones mentioned already but also others like Raka’Jax, Avenger’s Crusher, Evoker of Elgoloth, and Wildblood Crusher among others are excellent and more than viable in endgame content.

I’d say 2H’s main problem is their lack of attack speed (which is compounded by the lack of multi hit attacks for melee compared to DW) which can get you killed quickly because of Fumble since enemies aren’t dying fast enough or you’re not getting life steal.

This requires you to reposition to wait out the effect or to lower your damage intake which many DW builds can just tank their way through, which is a reason why 2H is worse.
There have been many suggestions and threads on the topic already which are worth reading so I won’t bother rehashing all the stuff here.

If you want to play 2H, play 2H because it’s viable. No point in wondering if some other build type is better since it’s not a competition unless you make one of it.

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this is the current mindset of the community towards 2h. people play 2h because its viable and fun for them. but 2h can’t compete with 1h and dw. 2h can’t be played competitively for end game, unless crate address the reasonable problems that people on 2h thread stated.

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its the lack of wps also, shaman gets a couple, soldier gets a couple but warder is kinda average. Necro gets 2, but who makes a 2h deathknight? and 2h melee ritualist is too weak for shards. warlord gets 1 but yeah, dual wield warlord better than 2h.

Because we had this example only few days ago:
Rancor (on Trickster) is a fine example how a 2H compensates for the lack of a second component.

Compare it with 2 Bloodsongs:

  • More flat damage
  • More +% Damage
  • Great OA
  • 10 % Physical Resistance (with Might of the Bear it´s 18 %…)
  • Craftable (extra bonus)
  • RR
  • 100 % Armor Piercing

Mythical Guillotine could be good, too…if there would be some upgrade to the skill modifiers, stats in general (55 Cunning “only”?) and mastery support (Necromancer?).

the talks about 2h being vulnerable to fumble makes me wonder… are there defenses against fumble and impaired aim aside from kiting?

if 2h are played in coop paired with 1h shield however, i’m sure 2h can contribute much since the shield is tanking almost every enemy attacks (including fumble)

nope there is no “fumble resists”

2 handers are slowly coming their way. The phys resist bonus to Kraken was better than people realize. Venomlance it turns out can be put into a SR 75 build that cruises through just fine.

Temporal Arcblade is solid now too. It’s an incremental process. I’ll make a fresh thread that condenses my old “case by case” thread down to whatever remains as bad 2 handers and we’ll see if we can get the rest of the really bad ones buffed.

@adoomgod As i said above, the only 2 that i didn’t find any C+ tag are these too.

Sadly. They need to be reworked.