Hi there,
I’ve registered on this forum to report on the following bug:
Trying to start the 64 bit exe from inside the game folder (/Grim Dawn/x64/Grim Dawn.exe) results in a crash when trying to start the game.
Crash logs:
crash.xml
crashreport version=“0.95”
guid 82dae1d2-4c47-4bd0-9024-8fe49e1b5696guid
name Grim Dawnname
version v1.2.1.6 (x64)version
thread 212thread
pointers 1172976upointers
content
file name=“crash.xml” description=“Crash Description”/
file name=“minidump.dmp” description=“Crash Dump”/
file name=“log.html” description=“Included File”/
content
properties
name=“os_name” value=“windows”/
name=“os_platformid” value=“2”/
name=“os_version” value=“10.0”/
name=“os_producttype” value=“1”/
name=“os_servicepack” value=“0.0”/
name=“os_bits” value=“32”/
name=“distribution” value=“gog”/
name=“mem_load” value=“21”/
name=“mem_totalphys” value=“66720522240”/
name=“mem_availablephys” value=“52341063680”/
name=“mem_totalpagefile” value=“75310456832”/
name=“mem_availablepagefile” value=“60930994176”/
name=“mem_totalvirtual” value=“140737488224256”/
name=“mem_availablevirtual” value=“140737268060160”/
properties
crashreport
log.html
“Grim Dawn” Log
Date: 02/22/26
Time: 13:30:39
Version: v1.2.1.6 (x64)
0: Intel(R) Core™ Ultra 7 265K - GenuineIntel, 1 physical cores, 1 logical cores
0: Renderer Initialized: direct3d11
0: Enumerating Graphics Devices…
0: Adapter 0: AMD Radeon RX 7900 XTX (RADV NAVI31), supports D3D_FEATURE_LEVEL_11_1
0: Output 0: \.\DISPLAY1
0: Adapter 1: Intel(R) Graphics (ARL), supports D3D_FEATURE_LEVEL_11_1
0: UPnP services unavailable or disabled in game options. RouterServices initialization cancelled.
I am aware of the workaround by adding " /x64" to the launch arguments. This, however, does not work if your OS doesn’t have Multilib installed or has ia32_emulation=0 Kernel argument set (Linux). It does currently work on Windows, however.
If possible, please fix this issue and allow running the game on 64bit natively without any 32bit dependencies.
Best regards