I’m creating another topic here because the League Mod and the League itself are two different aspects.
As an introduction, I have to say that I view the way most people on these forums seem to approach ARPGs as completely bonkers.
Skip the game as fast as possible and clamour for “End game content”. WTH ?
I blame WoW for that madness as it started infecting ARPGs communities with the injection of former WoW players, but maybe I’m wrong.
Clearly, Crate don’t get what the modern ARPG audience want. They should buy GrimTools from Damnit, package them into a game allowing to play the character you’ve designed right away, through some procedurally generated and samey levels.
They could be selling Grim Dawn 16 by now, and instead they’re working on more hand-crafted skippable content. Noobs. Get Kotick to help.
</ rant>
And the League also largely promotes that kind of play (or non-play).
You quickly do the main game challenges, and then the main game gets ignored (I do appreciate that an effort was made with the low-level challenges, though).
There are more ways to play an ARPG than build the strongest character possible and zoom through all content. Once you’ve utterly beaten the game, all sorts of self-imposed challenges can provide new ways to approach the game.
Now, a lot of those would be beyond the technical limits of what the League can track (Gorstak, Monk, Yellow only for instance), but some could.
I’ll be suggesting some over the next posts.