Let us talk about mechanics in endgame, seriously

It isnt that hard to overcap resists by 30-40, which mitigates any non-stacking resist reduction. And you can get stun, freeze & entrapment res to mitigate all that nasty CC.
I’ve started an lightning AAR mage hunter from scratch recently, and at the time i’ve completed ultimate, i had all resists overcapped by +30, 150k DPS, 80% all CC resists - and was able to farm Gladiator crucible up to 150 wave, facetanking everything…
To be honest, debuffs, that reduce damage (hello, -60% damage multiplier) or make your attacks miss are far more cancerous, cause you CANT mitigate them! You simply get your DPS reduced by 3-5 times, and can do nothing about it.
And although i agree, that dispel should be removed from Arcane heroes, Gravathul could keep it. It has a very long and clearly visible animation while casting it, and you have a plenty of time to run away. IF you dont - well, blame yourself for trying to facetank an ability, that is meant to be avoided.

Exactly the point! I can respec my warlord into eternal semi-afk tanking stump, but it takes 25+++ mins to do CR150-170, making it useless. But when the goal is to rotate 170 cruicible in 5-7mins with your tributes not going down, then you will have to relocate defenses into offenses and the survival becomes an issue again. Look at most build recipes people post for endgame - overcap is often just a few % for a number of resistances. In PoE almost any build can overcap resists to counter the worst debuff situation.

I hear you well on Arcane, but here is the deal: non-boss mobs do not have any time to cast it, they get wiped, meaning that that elite affix has no effect, while other affixes do their effect mostly right up, like support, reflect, void, etc, so its utterly underwhelming. However, if one struggles with killing mobs on the leveling/gearing phase the arcane is absolutely out of the line of other affixes - its right out deadly, especially if there is a large mob bust with tonns of effects on screen and especially if you play melee and you cant dodge pbaoe. So its either useless or nut-cracking, both being extremes.

That is because the devs don’t want a tanky build that also outputs enough dps to do Crucible in 5-7 minutes. Infact they don’t want any build to do crucible in 5 mins.

*any reasonably attainable build. MI stacked outliers aren’t tuned for

Yet*

Though I wonder whether Z has clarified about their stance on that.

I’ve asked multiple times in various phrasing and they’re not acting on MIs unless it’s a single affix on a single item breaking rules.

Ex 8% cdr chillstrife, 30 rr masters spell-blade

A build using 1-2 well rolled MIs isn’t going to be too far removed from its green free partner and those will track together with nerfs and buffs

3+ is generally where you’ll see grander splits depending on which slots are being swapped. Though prevailing consensus is that’s practically unreachable for any build of relevance. Celiac’s disease is what, 1/100? Compare the gluten free zaniness to the build sub forum and do the math.

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Do you really want a comparison with that shitty game, where players skip bosses, because killing trash is far more rewarding, where you’re meant to oneshot everything off-screen, or it oneshots you, where 24/7 grinding easy-as-fuck content (T3 maps or so) is rewarded more than farming a hard one (T16, etc), where the ACCESS itself to endgame content is gated behind 24/7 grinding of boring faceroll areas, and where players has to deal with either absolutely disgusting trade system, that consumes half of your time for nothing, or (if SSF) with horrible drop rares for everything?

Do you realize, that Gladiator Crucible 151-170 is meant to be an absolute ENDGAME content, consistently farmable only for strongest of the strongest builds with really great gear?
Weaker builds/gear have a decent chance to die and probably requires with full banners, buffs, etc (non sustainable on tributes).
They should farm 130-150 Gladiator, and it yields only slightly less rewards anyway.
As for Challenger 151-170 - my “from scratch” build was able to beat it as it finished ultimate. Rewards are lackluster, though.

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Thats not true at all, but

thats true))) I get you got burned on PoE, but it is a strong game in very many aspects, and not without its shortcomings because of the monetization and online-only stuff.

Its not, SR 70+ is an absolute endgame for now, much harder than any cruicible.
And I am talking about heaviest geared builds out there, not some midpoint builds or just things put together in an unoptimized fashion.

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  1. Disagree for the most part, Arcane are non existant in crucible anyways and reflective are non existant in crucible and SR. Arcane are fine overall except for maybe grava in SR.

  2. Yes I agree! Please no more bosses with 500% res to all cc. CC res should be ~100% at max and one specific cc res should be a little lower imo (e.g. grava weak to stuns, alexander weak to freeze, etc.) This would in general also help ranged builds, casters and blade trap nightblades.

  3. Disagree. I think this part is fine as it is, just dodge the cc 4Head

  4. Agree for some bosses. Lower movement speed would be nice on some bosses, yea. Would again help ranged and caster builds.

  5. Disagree. Overcapping with e.g. ointments is part of the endgame, RR from bosses makes endgame more interesting imo.

  6. I play HC exclusively for about a year now and was able to clear all bosses and SR up to 70. Only thing missing for me for now is Crate of Entertainment. I think GD overall is very hardcore friendly. You have to remember than in HC you don’t play to complete all content with one char, but rather to slowly grind up your stash to then be able to make dedicated chars to kill certain bosses with.

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First, SR 70 is easier than Crusible 151-170. At least, from my PoV.
Second, SR is too imbalanced. Players beat SR 70+ only because they pull bosses one by one, otherwise any build gets oneshotted on spot. I feel like it still requires a lot of balancing before it can be considered the only proper endgame. Not to mention, that if you die in Crucible, you’re screwed, but if you die in SR, you just continue further. From me perspective, a mode with death penalty more fits “endgame”, that one without it.
Second, why do think, that crucible 151-170 is meant to be farmable? Go start a new build from scratch and try to farm it. GL.

It WAS a strong game on many aspects. Not anymore - its developers just dont care about balance at all. We see lader totally dominated by a single skill. Who cares, if there exist 200 skills, if one skill beat them all by a mile?

Crucible 151-170 is about SR 55-60.

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First, SR 55-60 often is harder than SR 70-75, cause you cant pull bosses 1 by 1.
If you pull bosses 1 by 1 (though i’m sure it isnt intended), then SR isnt that hard at all… Fighting a boss 1v1 in SR75 is easier, than fighting 4-5 bosses at once in Crucible.

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In Crucible the blessings and banner brings much more consistenty. Without them playing naked Crucible is little harder than SR 75. Otherwise I agree with Zantai, buffed Crucible is like SR 50-65 range depends on bosses/ map.

is there any effective ways to counter damage reduction, fumble & impaired aim other than kiting (which only works if the debuffs aren’t instant point and cast)?

what if the arcane heroes’ dispel only remove 1 buff randomly? that way it makes grava’s dispel more unique & dangerous.

can we talk about fumble mechanics? I can understand that something need to prevent that a melee delete a endboss or hero - but missing 50% flat of all attacks? That is not a fun mechanic.

Would probably suck if you have to find out which one of your 10 buffs was just dispelled :stuck_out_tongue:

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Honestly, I don’t get this crusade against arcane heroes. It sounds like most players don’t even bother to see what they are fighting against. I mean, arcane mobs have to be the most recognizable enemies. They always have this blueish/purplish tint. They are a walking neon sign. I interpret that they are there to punish players that don’t pay attention to their surroundings, and AFAIK, they don’t spawn in Crucible nor boss shards in SR, so you can easily analyze the crowd of enemies to look for one before engaging. And seriously, the nullifying orb has to be the slowest and most easy attack to dodge in the game. How do you even get hit by that? Since I got AoM, I’ve been hit like four or five times by the nullification, and that was before I learned who was causing it.

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Yup pretty easy to spot once you know what to look out for
arcane

That homing ball is the one thing that makes him interesting to fight though.

+1

+1

Spells are unaffected by fumble/impaired aim (that’s why i play with casters exclusively, like Forcewave or AAR).
The only way to counter damage reduction and similar crap is to avoid skill that inflicts those - either by kiting, or being lucky with DA / chance to avoid / your own fumble or impaired aim.

First, some of themcan charge at you almost off-screen.
Second, you use a 3-rd party mod. Original game doesnt show you heroes so conveniently.
Third, even if you see an Arcane hero, what would you do? Skip a pack and run away like chicken? Does that feels OK to you?

Why dont just give them something else? Dispelling buffs, that are meant to be permanent, with limited skill bar - unfair, period (telegraphed boss’ oneshot-skill like Gravathuls is an exception).

Ah, the reason why I almost quit playing ranged builds :slight_smile:
It doesn’t matter if you’re ranged - you’ll end up in melee anyway. So why the fuck shoot in melee if you can swing your bloody hammer instead?

Personally I don’t have a single end-game viable build but this is mostly because I play SSF and don’t have any complete set. So for me it’s impossible even to do SR 50 on Ultimate and in Crucible I end up at something like 160+, never getting to the 170.